Endorphin's Floating Friend

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Endorphin's Floating Friend
Spell information
Nickname ?
Guild Wizards
Type Defensive
GP cost 30
Mind space 20
Thaums 4
Components A shield
Tome Introeductyon too thee Strukture of thee Multyverss

Endorphin's Floating Friend (abbreviated as EFF) is a first order defensive spell which floats a shield around the caster.

The shield will automatically protect against attacks and remain floating around the caster until it is knocked out of orbit.

Spell details

This spell costs 30 GP to cast and takes up 20 units of mind space.


The following skills are used in the stages of this spell:


A shield is required to lift into orbit, which can either be in the caster's inventory or on the ground. Once floating it can no longer be used as an item until it is knocked out of orbit.

Casting messages

Details needed.

Casting (when holding the shield)
You prepare to cast Endorphin's Floating Friend on the medium metal shield.
You clasp the medium metal shield protectively.
You hold the medium metal shield out and move it around in a circle.
You suggest to the <shield> that it might like to do this of its own accord.


You prepare to cast Endorphin's Floating Friend on the <shield>.
You rock the <shield> gently with your foot.
You suggest how nice it is to fly to the <shield>.
You suggest to the <shield> that it might like to do this of its own accord.


The <shield> begins to float around you.
Smoke starts pouring from your hands!
You cough and gag on the smoke.
The smoke clears.

What others see


When looking at the shielded person

It adds the following line into the description

He has a <shield> floating around <him/her>.


The effectiveness in blocking attacks is determined by the weight of the shield, i.e. a large wall shield will be much harder to knock down than a small wooden shield. As this is the case, it is much harder to successfully float a heavy shield than a light one.

The ability to float a shield is determined by the caster's bonus in magic.methods.physical.binding and the shield weight. The ability to control a shield is determined by the caster's bonus in magic.spells.defensive and the shield weight. Insufficient skill to control a shield will mean that the shield will fail to block attacks, and ability to cast the spell on a given shield does not guarantee that the shield will block efficiently for the caster.

In combat - too late
Your <shield> is too late to block the <opponent>'s attack.

Below is a list of shields and suggested magic.spells.defensive bonuses (compiled from tables by Sekiri and Sined). The first bonus column is what would give a fairly decent block rate with some chance of tms, whereas the second column is closer to maximum effectiveness.

Shield Weight (lb) Bonus Effective Blocking
Medium Leather Shield 4 4/9 80 100
Wooden Djelian Shield 5 5/9 110 130
Small Wooden Shield 6 2/3 120 140
Small Metal Shield/Cloud Dragon Shield 8 8/9 150 170
Ephebian Round Shield 10 160 180
Medium Bone Shield/Kushi Umbrella 11 1/9 170 190
Medium Wooden Shield 13 1/3 190 210
Medium Metal Shield/Thousand Rose Shield 17 7/9 260 280
Large Wooden Shield 20 290 320
Large Metal Shield/3 Star Shield 26 2/3 360 390
Tsortean Metal Shield 27 7/9 410 450
Large Copper Wall Shield (Custom made - Premium) 32 500 530

The weight of custom shields varies according to size, material and quality. The following table gives approximate weights for the various combinations.

Custom Shields

These shields can be ordered at Ug Ogg's Custom armour shop in the Djelian Guard Guildhouse, Djelibeybi. It can be found at the north-east end of Djelibeybi near the Palace. The weights of the various combination of shield, materials and qualities are as follows.

Size Material Quality
Inferior Low Medium High Premium
Leather 3 3 3 3 3
Bone/wood 4 5 5 5 5
Everything else 8 8 8 9 9
Silver/copper 9 10 10 11 11
Leather 6 6 7 7 7
Bone/wood 9 10 10 11 11
Everything else 16 16 17 18 19
Silver/copper 19 20 21 22 23
Leather 8 9 9 10 10
Bone/wood 13 13 14 15 16
Everything else 22 23 24 25 26
Silver/copper 26 27 29 30 32


  • As well as being hit by strong melee attacks, a floating shield can be knocked out of orbit using the spell Frygellhan's Fiendish Orbit Disruptor. This is useful if you need to retrieve a shield from orbit without entering combat. Note that casting this spell on an NPC wizard using EFF will initiate combat, and the spell is pk-checked when cast on other players.
  • Mother Brynda's Call of Gravity can also be used by witches to de-orbit shields.
  • Shields while in orbit cannot be used to cast Transcendent Pneumatic Alleviator.

See also

External links