Difference between revisions of "Djelibeybi"

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(Crime and Punishment)
(Features of Djelibeybi)
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==Features of Djelibeybi==
 
==Features of Djelibeybi==
  
*The Palace (houses the [[Djelibeybi Council]])
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*The Palace (houses the [[Djelibeybi Council]] as well as non-guild boards and family/club services)
*The Institute of Illusory Learning
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*A vault where you can store your items, north and east of the marketplace
*The Djelian Guard Barracks
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*A school where you can get lessons in various languages
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*The Necropolis
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 +
Places for guilds:
 +
*A travelling caravan which serves as the Klatchian branch of the [[Witches Guild]]
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*The Institute of Illusory Learning ([[Wizards Guild]])
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*The [[Djelian Guard]] Barracks ([[Warriors Guild]])
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*Temples for each deity, where you can become a follower or join the [[Priests Guild]]
  
 
==Crime and Punishment==
 
==Crime and Punishment==

Revision as of 02:25, 19 June 2009

Djelibeybi is the name of both the country and the major city. The city is situated on the Djel river.

Features of Djelibeybi

  • The Palace (houses the Djelibeybi Council as well as non-guild boards and family/club services)
  • A vault where you can store your items, north and east of the marketplace
  • A school where you can get lessons in various languages
  • The Necropolis

Places for guilds:

Crime and Punishment

The killing of priests and cats is punished in Djelibeybi by being thrown to the crocodiles. Theft is punished by throwing the culprit into a random location in the desert.

External Links

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