# Description line (item)

An item's description is made up of several lines.

## Main description

This is a small flat square stone, like a miniature paving stone made from something that makes ordinary cement seem like powdery chalk. Incised on the unfinished side is an elaborate maker's mark that looks beyond the skill of a mortal mason. The stone is pierced by a leather thong, and could be worn as a bracelet by the devout.

## Talismans

If an item is deluded, there will be a line saying what it is, of the form:

<Deluded Name> is a <normal short name of item>.

## Holyness

Certain holy items--holy symbols, holy amulets, holy relics, prayer books, and prayer beads--have a line indicating which deity they're consecrated to.

• Pishe: The <item> radiates a reassuring cyan glow like the sun after rain.
• Gufnork: The <item> gently radiates a fuzzy white glow.
• Gapp: The <item> stylishly radiates a pristine golden light.
• Sandelfon: The <item> indifferently radiates a harsh grey light.
• Fish: The <item> slowly pulsates, washing from a deep blue to a light aquamarine.
• Hat: The <item> sheds an irritating orange glow that makes you feel that someone is creeping up on you.
• Sek: The <item> beats regularly with blood-red pulses of light.

## Other effects

There are various other effects that can be applied to an item. They show up in the order they were applied in--for example, if you perform Light on something, then ward it, the Light line will be before the ward line until the Light ritual runs out. If you perform Light on it again after the first one runs out, the line will then be after the ward line.

Appearance Type Source
It is glowing brilliantly <colour>. ritual Light
It is dusted with <type(s) of powder>. item powdered rock
It has a colourful aura, with flickers of <colour> and <colour>. ritual warded
It is bathed in a <colour> aura. ritual warded

## Octarine

These lines, in octarine, are visible only to wizards and witches naturally. Others can see them by using Detect Magic on the item or zapping a short wand at it.

First, if the item is enchanted, there will be a line showing the level. The normal levels are:

• 1-10%: 'It occasionally pulses with octarine light'
• 11-20%: 'It emits a slight octarine glow'
• 21-30%: 'It softly pulses in dull octarine shades'
• 31-40%: 'It gives off a steady but dull octarine glow'
• 41-50%: 'It gives off a steady octarine glow'
• 51-60%: 'It glows an intense octarine'
• 61-70%: 'It emits a bright octarine colour'
• 71-80%: 'It brightly pulses octarine'
• 81-90%: 'It glows brilliant octarine shades'
• 91-100%: 'It radiates pure octarine brilliance'

Next, if it is a talisman or proto-talisman, there will be a line showing its level. The levels are:

• It has a faint octarine shadow about it that disappears if you look at it squarely.
• It has an octarine shadow about it that flickers occasionally out of the corner of your eye.
• It has a flickering octarine haze about it.
• It has the hazy octarine sparkle of a magical talisman.

The last one indicates a full talisman.

## Pockets

Some clothing has pockets. It has a line indicating this:

The <item> has <pocket or pockets>.

If there's anything in it, and it's not closed, there's an additional line showing what's in it.

It is <fullness> with: <item or items>.

## Open/closed

If something can be closed--or even sometimes if it can't be--there's a line saying whether it's open or closed. Either:

It is open.

Or:

You cannot see inside it.  It is closed.

## Writing

If the item has something written on it, you'll see this line:

It appears to have something written on it.

## Condition

Most items have a line showing their condition:

It is in <condition> condition.

Not all items have this line, but not having the line doesn't necessarily mean it has no condition and can't be broken (for example, musical instruments can break if held when fighting or, sometimes, in containers).