Difference between revisions of "Delusions of Goodeur"

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'''Delusions of Goodeur''', a former [[Trick]] created by [[Overlord Pincushiony]], is now the First of Two miscellaneous [[:Category:Witch spells|witch spells]] which condition a witch's brain to be able to cast [[Delusions of Grandeur]].  
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'''Delusions of Goodeur''', a former [[Trick]] created by Pincushiony, is now the First of Two miscellaneous [[:Category:Witch spells|witch spells]] which condition a witch's brain to be able to cast [[Delusions of Grandeur]].  
  
 
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Revision as of 06:30, 8 December 2011

Delusions of Goodeur
Spell information
Nickname ?
Guild Witches
Type Miscellaneous
Description
GP cost 80
Mind space 50
Thaums 10
Components None
Crystal None

Delusions of Goodeur, a former Trick created by Pincushiony, is now the First of Two miscellaneous witch spells which condition a witch's brain to be able to cast Delusions of Grandeur.


Acquisition

This spell can be learned at 5 levels of magic.items.talisman using the educe command on a Large Hag Stone. Witches can order stones with this spell at Hilta Goatfounder's stall in Ohulan Cutash, can find them inside the newbie chest in Granny Weatherwax's cottage, or in a pinch can ask Overlord Pincushiony herself when she's on and she'll be more than happy to oblige.

Mechanics

Casting

This spell costs 80 GP to cast, and requires 50 units of mind space. It is not cast on any object as the witch is casting it on her own brain.

Skills

Focus tea results
Scale      
0 20 40 60 80 100 120 140 160 180 200
 
divining            
 
       
convoking            
 
       
enchanting            
 
       

The following skills are used in the stages of this spell


Components

No components are required to cast this spell.

Casting Messages

Casting

Carefully, so as not to startle it, you let your mind settle and slowly fade into the foreground of its awareness, divining the terrain.
After sizing up what makes it tick, you begin to convoke the threads of your thoughts towards things that have a certain innate goodness like warm hats, shiny shoes, and sharp knives.
You subtly manipulate your mind, enchanting it with visions of goodeur and priming it to believe it could make a talisman, too, if only people would Believe.

Success

Entranced, your mind perks up and looks around for someone to Believe in its goodness.

What others see

<caster> lets her mind settle and beings divining her most inner thoughts.
<caster> begins to convoke the threads of her thoughts causing a nimbus of magyk to form around her head.
<caster> enchants her mind priming it to believe it could make a talisman someday.

Failure

Uses standard spell failures.

See also

External links