Difference between revisions of "Delusions of Goodeur"

From Discworld MUD Wiki
Jump to: navigation, search
(rewrite, see User talk:Pincushiony)
m (Text replacement - "http://discworld.starturtle.net/" to "https://discworld.starturtle.net/")
 
Line 69: Line 69:
  
 
==External links==
 
==External links==
*[http://discworld.starturtle.net/lpc/guilds/witches/notes/tricks/list_of_tricks.html Goodie Whemper's Definitive List of Well Known Tricks on the mud]
+
*[https://discworld.starturtle.net/lpc/guilds/witches/notes/tricks/list_of_tricks.html Goodie Whemper's Definitive List of Well Known Tricks on the mud]
  
 
{{Navbox witches guild}}
 
{{Navbox witches guild}}
  
 
[[Category:Tricks]]
 
[[Category:Tricks]]

Latest revision as of 17:27, 30 November 2020

Delusions of Goodeur
Trick information
GP cost 80
Mind space 50
Components None

Delusions of Goodeur is a trick created by Pincushiony.

It can be used to condition a witch's brain to be able to cast Delusions of Grandeur by tming methods used in it.

Acquisition

Witches can order large hag stones with this trick at Hilta Goatfounder's stall in Ohulan Cutash, might find them inside the newbie chest in Granny Weatherwax's cottage, or in a pinch can ask Pincushiony herself when she's on and she'll be more than happy to oblige.

The trick can then be educed.

Casting

This trick costs 80 GP to cast, and requires 50 units of mind space. It is not cast on any object as the witch is casting it on her own brain.

Skills

Focus tea results
Scale      
0 20 40 60 80 100 120 140 160 180 200
 
divining            
 
       
convoking            
 
       
enchanting            
 
       

The following skills are used in the stages of this trick

Components

No components are required to cast this trick.

Casting Messages

Casting

Carefully, so as not to startle it, you let your mind settle and slowly fade into the foreground of its awareness, divining the terrain.
After sizing up what makes it tick, you begin to convoke the threads of your thoughts towards things that have a certain innate goodness like warm hats, shiny shoes, and sharp knives.
You subtly manipulate your mind, enchanting it with visions of goodeur and priming it to believe it could make a talisman, too, if only people would Believe.

Success

Entranced, your mind perks up and looks around for someone to Believe in its goodness.

What others see

<caster> lets her mind settle and beings divining her most inner thoughts.
<caster> begins to convoke the threads of her thoughts causing a nimbus of magyk to form around her head.
<caster> enchants her mind priming it to believe it could make a talisman someday.

Failure

Uses standard trick failures.

See also

External links