Dave the Most Horrid and Foul Necromancer
The underground chamber looks like this:
Thick roots weave along the roof and walls, encircling this small chamber with their massive girth. Moist earth makes up the rest of the walls, in stark contrast to the black granite floor. In the centre of the room squats a large black stone slab, carved with silvery runes and heaped with a massive mound of decaying flesh and bones. One or two quite fresh-looking human corpses dangle gruesomely from hooks driven into a couple of the roots that form the walls, while piled up against the remaining wall space are several caches of well-stripped bones. A few eerie lights, balls of greenish gas, illuminate this insalubrious place. A narrow tunnel leads up above ground and into the marsh. There is one obvious exit: up. A skeleton warrior and Dave the Most Horrid and Foul Necromancer are standing here. Dave the Most Horrid and Foul Necromancer. He is a young man with a thick crop of bright red hair. He is very pale with not even the glimpse of a muscle underneath his white flesh. Something in the way that he stands, however, seems to give him the appearance of being quite sure of his own superiority. He is in good shape. He is standing. His skin looks as elastic as rubber, although it seems weaker around the legs. He is surrounded by a hazy glow containing intense bands of red. He has an ornate bone shield floating around him. Holding : a blackened iron staff (left hand and right hand). Wearing : a pair of ornate black boots, a pair of ornate bone greaves, a pair of plaid breeches, an ornate bone backpack, an ornate bone corslet, an ornate bone helmet and a twisted black amulet. An ornate bone backpack. This is a thoroughly menacing backpack. The frame of the backpack is composed of three pairs of skeletal arms, reaching around the sleek black leather as if to restrain it in place. Two more pairs of skeletal arms act as the straps, the fingerbones moving and clasping onto each other as if alive. To complete the theme, a stylized skull picked out in red-tarnished iron grins morbidly from the middle of the backpack. Silvery runes run through the black leather like quicksilver. Octarine light pulses around it like an evil heartbeat. It has the hazy octarine sparkle of a magical talisman. The ornate bone backpack has one skull pocket and one main pocket. It is over half full with: a small wooden shield, three chicken tail feathers, two cured human right hands, three cured human skins, ten cured human hearts, ten handfuls of fine grey ash and five bone knives. A skeleton warrior. A walking corpse. Bits look like they're about to fall off, or already have. It looks slightly out-of-touch with the world, and very fierce. It is in good shape. It is standing. Holding : a long sword (left hand). Wearing : a pair of hobnailed boots, a pair of black wool trousers and a white cotton shirt. (under) : thick black socks that can kick through walls
The skeleton's worn items seem to be randomized. Other sets seen:
- A pair of large leather boots, a pair of thick woollen socks, a pair of leather breeches, a brown linen shirt.
It takes a bit of time to open the entrance to his chamber, so if it closed while you were inside it takes a while before you can enter again.
He spawns fully equiped with:
- A floating ornate bone shield (Endorphin's Floating Friend)
- A magical impact shield (Transcendent Pneumatic Alleviator)
- An elemental shield against fire damage Heezlewurst's Elemental Buffer
And he starts casting Grisald's Reanimated Guardian to get a skeleton warrior right away.
While he doesn't attack when you enter, he does if you consider him and once combat is engaged he likes to cast nasty spells that kill you a lot.
He has been seen casting:
- Defensive spells
- Chrenedict's Corporeal Covering, latex (protects against pierce and blunt) version spotted, not sure if this is always the case
- Endorphin's Floating Friend
- Finneblaugh's Thaumic Float
- Grisald's Reanimated Guardian
- Transcendent Pneumatic Alleviator
- Offensive spells
- Doctor Kelleflump's Deadly Demon
- Myrandil's Vicious Seizure
- Narquin's Mist of Doom
- Sorsalsean's Seismic Eruption (This can make Dave leave his underground chamber.)
- Wungle's Body Part Suggestion
- Wungle's Great Sucking
Dave returning from the veil:
Dave the Most Horrid and Foul Necromancer appears out of a ball of blackish mist. Dave the Most Horrid and Foul Necromancer hauls a corpse down from one of the hooks. Dave the Most Horrid and Foul Necromancer kneels and shudders. Dave the Most Horrid and Foul Necromancer makes horrid facial expressions. Dave the Most Horrid and Foul Necromancer groans softly. Dave the Most Horrid and Foul Necromancer strokes the corpse of an unfortunate adventurer lovingly. The skeleton groans, stirs and rises. The skeleton warrior equips a pair of hobnailed boots, a pair of thick woollen socks, a pair of black wool trousers, a brown linen shirt and a short sword. The skeleton warrior moves to defend Dave the Most Horrid and Foul Necromancer.