Difference between revisions of "Dave the Most Horrid and Foul Necromancer"
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− | It takes a bit of time to open the entrance to his chamber so | + | It takes a bit of time to open the entrance to his chamber, so if it closed while you were inside it takes a while before you can enter again. |
He starts with: | He starts with: | ||
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*[[Wungle's Body Part Suggestion]] | *[[Wungle's Body Part Suggestion]] | ||
*[[Sorsalsean's Seismic Eruption]] (This can make Dave leave his underground chamber.) | *[[Sorsalsean's Seismic Eruption]] (This can make Dave leave his underground chamber.) | ||
+ | |||
+ | Dave returning from the veil: | ||
+ | <pre> | ||
+ | Dave the Most Horrid and Foul Necromancer appears out of a ball of blackish mist. | ||
+ | Dave the Most Horrid and Foul Necromancer hauls a corpse down from one of the hooks. | ||
+ | Dave the Most Horrid and Foul Necromancer kneels and shudders. | ||
+ | Dave the Most Horrid and Foul Necromancer makes horrid facial expressions. | ||
+ | Dave the Most Horrid and Foul Necromancer groans softly. | ||
+ | Dave the Most Horrid and Foul Necromancer strokes the corpse of an unfortunate adventurer lovingly. | ||
+ | The skeleton groans, stirs and rises. | ||
+ | The skeleton warrior equips a pair of hobnailed boots, a pair of thick woollen socks, a pair of black wool | ||
+ | trousers, a brown linen shirt and a short sword. | ||
+ | The skeleton warrior moves to defend Dave the Most Horrid and Foul Necromancer. | ||
+ | </pre> | ||
==External links== | ==External links== |
Revision as of 21:44, 19 February 2012
Dave the Most Horrid and Foul Necromancer lives in an underground chamber beneath an enormous dead tree in the swamp southwest of Escrow in Uberwald.
The underground chamber looks like this:
Thick roots weave along the roof and walls, encircling this small chamber with their massive girth. Moist earth makes up the rest of the walls, in stark contrast to the black granite floor. In the centre of the room squats a large black stone slab, carved with silvery runes and heaped with a massive mound of decaying flesh and bones. One or two quite fresh-looking human corpses dangle gruesomely from hooks driven into a couple of the roots that form the walls, while piled up against the remaining wall space are several caches of well-stripped bones. A few eerie lights, balls of greenish gas, illuminate this insalubrious place. A narrow tunnel leads up above ground and into the marsh. There is one obvious exit: up. A skeleton warrior and Dave the Most Horrid and Foul Necromancer are standing here. A skeleton warrior. A walking corpse. Bits look like they're about to fall off, or already have. It looks slightly out-of-touch with the world, and very fierce. It is in good shape. It is standing. Holding : a long sword (left hand). Wearing : a pair of hobnailed boots, a pair of black wool trousers and a white cotton shirt. (under) : thick black socks that can kick through walls Dave the Most Horrid and Foul Necromancer. He is a young man with a thick crop of bright red hair. He is very pale with not even the glimpse of a muscle underneath his white flesh. Something in the way that he stands, however, seems to give him the appearance of being quite sure of his own superiority. He is in good shape. He is standing. He is surrounded by a hazy glow containing intense bands of red. He has a large wooden shield floating around him. Holding : a blackened iron staff (left hand and right hand). Wearing : a pair of ornate black boots, a pair of ornate bone greaves, a pair of plaid breeches, a black tunic, a small satchel, an ornate bone helmet and a twisted black amulet. Carrying: a chicken tail feather, a cured human skin, six cured human hearts, a small wooden shield, four small copper knives and a bone knife. (under) : an ornate bone corslet.
It takes a bit of time to open the entrance to his chamber, so if it closed while you were inside it takes a while before you can enter again.
He starts with:
- A skeleton warrior (Grisald's Reanimated Guardian)
- A floating large wooden shield (Endorphin's Floating Friend)
- A magical impact shield (Transcendent Pneumatic Alleviator)
- An elemental shield against fire damage Heezlewurst's Elemental Buffer
While he doesn't attack when you enter, he does if you consider him and once combat is engaged he likes to cast nasty spells that kill you a lot.
He has been seen casting:
- Defensive spells
- Offensive spells
- Narquin's Mist of Doom
- Doctor Kelleflump's Deadly Demon
- Wungle's Great Sucking
- Wungle's Body Part Suggestion
- Sorsalsean's Seismic Eruption (This can make Dave leave his underground chamber.)
Dave returning from the veil:
Dave the Most Horrid and Foul Necromancer appears out of a ball of blackish mist. Dave the Most Horrid and Foul Necromancer hauls a corpse down from one of the hooks. Dave the Most Horrid and Foul Necromancer kneels and shudders. Dave the Most Horrid and Foul Necromancer makes horrid facial expressions. Dave the Most Horrid and Foul Necromancer groans softly. Dave the Most Horrid and Foul Necromancer strokes the corpse of an unfortunate adventurer lovingly. The skeleton groans, stirs and rises. The skeleton warrior equips a pair of hobnailed boots, a pair of thick woollen socks, a pair of black wool trousers, a brown linen shirt and a short sword. The skeleton warrior moves to defend Dave the Most Horrid and Foul Necromancer.