|Learnt At||150 of fighting.special.weapon|
|Skills Used||Fighting.special.weapon and Fighting.melee for the weapon used|
|Items Needed||A blunt weapon that allows crush|
Crush is a warrior-only command that is used mid combat. Whether a weapon is capable of crushing can be found through use of the judge command.
Pages that link to this page: mostly weapons that this command can be used with.
Crush can be learned at 150 levels of fighting.special.weapon from a guild instructor or from another player who has the command.
crush <target> with <weapon> crush <target> <random|hands|feet|legs|arms|neck|back|ribs|kneecaps|skull> with <weapon> crush compare <zone 1> with <zone 2>
Damage, preparation difficulty, launch difficulty and guild point cost will depend on the zone targeted. From weakest to most damaging the target zones and associated guild point cost are:
35gp hands|feet 35gp legs 35gp arms 35gp neck 40gp back 45gp ribs|kneecaps 45gp skull
Generally the launch difficulty is constant and the preparation difficulty scales with damage but there are exceptions where:
- a crush targeting the ribs (45gp) is just as difficult to prepare as one targeting the neck (35gp) and easier than one targeting the back (40gp), though it inflicts more damage than both,
- a crush targeting the kneecaps is the most difficult of all to prepare but is easier to launch.
If a successful crush kills the target, a special message may be displayed.
- As the <victim> absorbs a blow from your <weapon>, <his/her/its> body gives way and folds like an accordion. Perhaps a skilled musician could play a triumphant jig on it.
- The <victim> suffers the full brunt of a blow from your <weapon>, reducing <his/her/its> resulting cadaver to something more resembling a drawing by an angry child than anything once alive.
- Chunks of flesh are hurled into the air by the force of your final swing of your <weapon>, leaving the <victim> in several bloody pieces on the ground. The gravedigger isn't going to be best pleased.
- You launch a powerful attack with your <weapon>. Something between a squelch and a crunch emanates from the <victim> as <his/her/its> corpse collapses in a graceless heap.
- You turn the <victim>'s <body part> into a pulpy mess of flesh and bone with a powerful swing of your <weapon>, killing <his/her/it> outright.
- Your final blow with your <weapon> hits the <victim> with a sickening crunch as bones shatter, sending <his/her/it> sprawling lifelessly.
- You launch a powerful attack with your <weapon>. The <victim> succumbs to your battery and dies, concave in all the wrong places.
- Your <weapon> collides with the <victim>'s body at such a speed that it reduces <his/her/its> carcass to a pulp of tissue, limbs and indeterminate organs. All that remain are... remains.
- You slam your <weapon> into the <victim> with enough force to lift <his/her/it> a foot off the ground, spinning in a slow circle before <his/her/it> lands in a messy, bloodied heap.
- A series of sharp but muffled cracks can be heard as the <victim>'s ribcage is pulverised by a crushing blow from your <weapon>.
- The top of the <victim>'s skull collapses in on <his/her/it>self as you crush it with your sledgehammer, sending chunks of brain and bone splattering about.
- As your <weapon> connects, the <victim> watches <his/her/its> ribs splinter and cave in, puncturing <his/her/its> lungs and other organs before <his/her/it> collapses with a gurgle, flecks of bloody foam on <his/her/its> lips.
- As your <weapon> smashes into the <victim>'s stomach, <his/her/it> doubles over. The one thing learned from <his/her/its> death is that <his/her/it> had a kebab for supper.
- The <troll> stumbles as a colossal lump of stone is torn loose from <his/her> frame by your <weapon>. There is a long moment where nothing happens before <his/her> collapses into a mound of rubble.
Crushing achievements belong to the warriors category.
- Achievement: A Little Bit Special
- Achievement: Special
- Achievement: Bone Shaker
- Achievement: Pulveriser