Difference between revisions of "Constitution"
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*[[Thieves]] require constitution to a lesser extent, being less combat oriented. | *[[Thieves]] require constitution to a lesser extent, being less combat oriented. | ||
*[[Assassins]], while combat-oriented, tend not to go for much constitution, instead putting the points into [[Dexterity|dexterity]]. | *[[Assassins]], while combat-oriented, tend not to go for much constitution, instead putting the points into [[Dexterity|dexterity]]. | ||
− | *[[Priests]] may utilize constitution to augment their | + | *[[Priests]] may utilize constitution to augment their healing skills. |
*[[Wizards]] require constitution for the [[magic.methods.elemental|elemental]] skill subtree and [[magic.spells.defensive|defensive]] skill. | *[[Wizards]] require constitution for the [[magic.methods.elemental|elemental]] skill subtree and [[magic.spells.defensive|defensive]] skill. | ||
*[[Witches]] do not use [[magic.methods.elemental|elemental]] skills much, so only require constitution for the [[magic.spells.defensive|defensive]] skill. | *[[Witches]] do not use [[magic.methods.elemental|elemental]] skills much, so only require constitution for the [[magic.spells.defensive|defensive]] skill. | ||
[[Category:Stats]] | [[Category:Stats]] |
Revision as of 08:41, 2 May 2010
A player's constitution stat reflects their ability to endure hardship.
Direct effects
- Higher levels of constitution reduce the poisoning time from various sources.
Skill relationships
- Constitution features prominently in the adventuring skill tree. Crucially, it affects adventuring.health, and by extension, a player's hit point total.
- It has a moderate influence in the fighting skill tree.
- It features little if at all in all the other skill trees.
Guild reliance
- Warriors often have reasonable levels of constitution due to their reliance on physical combat without arcane shielding; their hit point totals make up for this.
- Thieves require constitution to a lesser extent, being less combat oriented.
- Assassins, while combat-oriented, tend not to go for much constitution, instead putting the points into dexterity.
- Priests may utilize constitution to augment their healing skills.
- Wizards require constitution for the elemental skill subtree and defensive skill.
- Witches do not use elemental skills much, so only require constitution for the defensive skill.