Difference between revisions of "Constitution"

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m (Guild reliance: priests use constitution not for shields, but in healing)
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*[[Thieves]] require constitution to a lesser extent, being less combat oriented.
 
*[[Thieves]] require constitution to a lesser extent, being less combat oriented.
 
*[[Assassins]], while combat-oriented, tend not to go for much constitution, instead putting the points into [[Dexterity|dexterity]].
 
*[[Assassins]], while combat-oriented, tend not to go for much constitution, instead putting the points into [[Dexterity|dexterity]].
*[[Priests]] may utilize constitution to augment their faith shielding.
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*[[Priests]] may utilize constitution to augment their healing skills.
 
*[[Wizards]] require constitution for the [[magic.methods.elemental|elemental]] skill subtree and [[magic.spells.defensive|defensive]] skill.
 
*[[Wizards]] require constitution for the [[magic.methods.elemental|elemental]] skill subtree and [[magic.spells.defensive|defensive]] skill.
 
*[[Witches]] do not use [[magic.methods.elemental|elemental]] skills much, so only require constitution for the [[magic.spells.defensive|defensive]] skill.
 
*[[Witches]] do not use [[magic.methods.elemental|elemental]] skills much, so only require constitution for the [[magic.spells.defensive|defensive]] skill.
  
 
[[Category:Stats]]
 
[[Category:Stats]]

Revision as of 07:41, 2 May 2010

A player's constitution stat reflects their ability to endure hardship.

Direct effects

  • Higher levels of constitution reduce the poisoning time from various sources.

Skill relationships

  • Constitution features prominently in the adventuring skill tree. Crucially, it affects adventuring.health, and by extension, a player's hit point total.
  • It has a moderate influence in the fighting skill tree.
  • It features little if at all in all the other skill trees.

Guild reliance

  • Warriors often have reasonable levels of constitution due to their reliance on physical combat without arcane shielding; their hit point totals make up for this.
  • Thieves require constitution to a lesser extent, being less combat oriented.
  • Assassins, while combat-oriented, tend not to go for much constitution, instead putting the points into dexterity.
  • Priests may utilize constitution to augment their healing skills.
  • Wizards require constitution for the elemental skill subtree and defensive skill.
  • Witches do not use elemental skills much, so only require constitution for the defensive skill.