Difference between revisions of "Constitution"
From Discworld MUD Wiki
m (→Guild reliance: priests use constitution not for shields, but in healing) |
(→Guild reliance: Thieves are often combat-oriented) |
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*[[Warriors]] often have reasonable levels of constitution due to their reliance on physical combat without [[:Category:Arcane shielding|arcane shielding]]; their [[hit points|hit point]] totals make up for this. | *[[Warriors]] often have reasonable levels of constitution due to their reliance on physical combat without [[:Category:Arcane shielding|arcane shielding]]; their [[hit points|hit point]] totals make up for this. | ||
− | *[[Thieves]] | + | *[[Thieves]], while often combat-oriented, tend not to go for much constitution, instead putting the points into [[Dexterity|dexterity]]. Non-combat oriented thieves have even less use for constitution. |
*[[Assassins]], while combat-oriented, tend not to go for much constitution, instead putting the points into [[Dexterity|dexterity]]. | *[[Assassins]], while combat-oriented, tend not to go for much constitution, instead putting the points into [[Dexterity|dexterity]]. | ||
*[[Priests]] may utilize constitution to augment their healing skills. | *[[Priests]] may utilize constitution to augment their healing skills. |
Latest revision as of 10:18, 9 October 2011
A player's constitution stat reflects their ability to endure hardship.
Direct effects
- Higher levels of constitution reduce the poisoning time from various sources.
Skill relationships
- Constitution features prominently in the adventuring skill tree. Crucially, it affects adventuring.health, and by extension, a player's hit point total.
- It has a moderate influence in the fighting skill tree.
- It features little if at all in all the other skill trees.
Guild reliance
- Warriors often have reasonable levels of constitution due to their reliance on physical combat without arcane shielding; their hit point totals make up for this.
- Thieves, while often combat-oriented, tend not to go for much constitution, instead putting the points into dexterity. Non-combat oriented thieves have even less use for constitution.
- Assassins, while combat-oriented, tend not to go for much constitution, instead putting the points into dexterity.
- Priests may utilize constitution to augment their healing skills.
- Wizards require constitution for the elemental skill subtree and defensive skill.
- Witches do not use elemental skills much, so only require constitution for the defensive skill.