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The condition command tells you how much an item is damaged. It can be used on multiple items at once, or even on "all".

Using the command

There are several available syntaxes:

condition <item(s)> damaged sorting {up|down} 
condition <item(s)> sorting {up|down} 
condition <item(s)> damaged 
condition <item(s)>

The "damaged" argument will cause it to ignore items in excellent condition. (Note that you can use "damaged" as an adjective for other commands; i.e., "fix damaged weapon" or "locate damaged things".)

Adding "sorting up" will cause it to list the items from most damaged to least damaged, while adding "sorting down" will cause it to list them from least damaged to most damaged.

Condition stages

  1. Complete wreck
  2. Atrocious
  3. Very poor
  4. Really poor
  5. Poor
  6. Fairly poor
  7. Fairly good
  8. Decent
  9. Good
  10. Very good
  11. Excellent

A few items have no condition.

Changing condition

Weapons get damaged when you fight with them. Clothing and armour gets damaged when you're hit on the part of the body it covers. Failing a step during finesmithing will also damage the item you're working on.

You can improve an item's condition by fixing (for metal items), repairing (for wooden items), leatherworking (for leather items), or mending (for cloth items) it. You can also improve clothing's condition by putting it on the low altar of Gapp in Ankh-Morpork--this takes faith gp, and the more gp is spent, the more the item will be repaired.research (Leather items usually can't be improved this way, and will just fall off the altar with no result.)

See also