Difference between revisions of "Condition"

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(Changing condition: can't use fix anymore for all weapons)
(Changing condition: split long line into a list, add floaters, rephrase a bit, I seem to remember containers breaking spilled on the ground at least sometimes)
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==Changing condition==
 
==Changing condition==
Weapons get damaged when you fight with them. Clothing and armour gets damaged when you're hit on the part of the body it covers. Failing a step during [[finesmithing]] will also damage the item you're working on. Polishing engraving off of an item damages it a bit.  A failure of [[Gryntard's Feathery Reliever]] can damage the item.
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*Weapons get damaged when you fight with them.
 +
*Clothing and armour gets damaged when you're hit on the part of the body it covers. This includes [[containers]] that cover an are of the body.
 +
*[[Floaters]] get damaged when blocking damage to the caster.
 +
*A failure of [[Gryntard's Feathery Reliever]] can damage the item.
 +
*Failing a step during [[finesmithing]] will also damage the item you're working on.
 +
*Polishing an engraving to remove it from an item damages it a bit.
  
If something is damaged too much, it will break (disappear completely) and be permanently lost (if a container breaks this way, the contents will spill out into your inventory).
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If something is damaged too much, it will break (disappear completely) and be permanently lost (if a container breaks this way, the contents will spill out into your inventory or on the ground).
  
 
You can improve an item's condition with the following means:
 
You can improve an item's condition with the following means:

Revision as of 15:07, 4 January 2017

The condition command tells you how much an item is damaged. It can be used on multiple items at once, or even on "all".

Using the command

There are several available syntaxes:

condition <item(s)> damaged sorting {up|down} 
condition <item(s)> sorting {up|down} 
condition <item(s)> damaged 
condition <item(s)>

The "damaged" argument will cause it to ignore items in excellent condition.

Note that you can use "damaged" as an adjective for other commands; i.e., "fix damaged weapon" or "locate damaged things". Using the adjective damaged will find items that condition damaged will not find, those items that have excellent condition but are not at 100 % of their total condition.

Adding "sorting up" will cause it to list the items from most damaged to least damaged, while adding "sorting down" will cause it to list them from least damaged to most damaged.

Condition stages

 % of
total
condition
Item is <condition>
91 - 100 in excellent condition.
81 - 90 in very good condition.
71 - 80 in good condition.
61 - 70 in decent condition.
51 - 60 in fairly good condition.
41 - 50 in fairly poor condition.
31 - 40 in poor condition.
21 - 30 in really poor condition.
11 - 20 in very poor condition.
1 - 10 in atrocious condition.
< 1 a complete wreck.

Some items have no condition.

Changing condition

  • Weapons get damaged when you fight with them.
  • Clothing and armour gets damaged when you're hit on the part of the body it covers. This includes containers that cover an are of the body.
  • Floaters get damaged when blocking damage to the caster.
  • A failure of Gryntard's Feathery Reliever can damage the item.
  • Failing a step during finesmithing will also damage the item you're working on.
  • Polishing an engraving to remove it from an item damages it a bit.

If something is damaged too much, it will break (disappear completely) and be permanently lost (if a container breaks this way, the contents will spill out into your inventory or on the ground).

You can improve an item's condition with the following means:

Method Objects that can be repaired
Fix in a smithy or a thieves' guild launder room Metal items, weapons and cloth armours
Repair in a woodworking shop or a thieves' guild launder room Wooden things
Leatherwork in a tannery or a thieves' guild launder room Leather things
Sew with a sewing needle and sinew thread Leather things
Sew with a sewing needle and cloth thread Cloth things
Place on Gapp's low altar Clothes (cloth or leather)
Mend (Ritual) Cloth things
Service npcs Clothes, maybe others

You can directly locate most of these types of items in your inventory except for metal where you need to locate steel, locate iron, etc.

You can improve clothing's condition by putting it on the low altar of Gapp in Ankh-Morpork--this takes faith gp, and the more gp is spent, the more the item will be repaired.research (Leather items usually can't be improved this way, and will just fall off the altar with no result.)

Fix used to work on all weapons because woodworking areas were too few, this seems to have been changed back so that fix only works on metal items.

See also

External links