Difference between revisions of "Clothing"

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'''Clothing''' is a category of object which can be worn and is made out of cloth or fabric.  Clothes will offer some protection against attack, but not as much as [[leather]] or metal [[armour]] will.  Depending on the type of material it is made from clothing will either offer [[temperature|cooling]] or warming to the wearer (this may depend on the environment, as well).
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'''Clothing''' is a category of object which can be worn and is made out of cloth or fabric.  Clothes will offer some protection against attack, but not as much as [[leather]] or metal [[armour]] will.  Depending on the type of material it is made from clothing will either offer [[temperature|cooling]] or warming to the wearer (this may depend on the environment, as well). It is unknown if darker-coloured clothes make the wearer harder to see in dark environments and/or when performing covert commands, such as [[hide|hiding]].{{research}}
  
 
When fencing or valueing clothing, the [[people.trading.valueing.armour]] skill is used.
 
When fencing or valueing clothing, the [[people.trading.valueing.armour]] skill is used.

Revision as of 20:26, 4 December 2011

Clothing is a category of object which can be worn and is made out of cloth or fabric. Clothes will offer some protection against attack, but not as much as leather or metal armour will. Depending on the type of material it is made from clothing will either offer cooling or warming to the wearer (this may depend on the environment, as well). It is unknown if darker-coloured clothes make the wearer harder to see in dark environments and/or when performing covert commands, such as hiding.research

When fencing or valueing clothing, the people.trading.valueing.armour skill is used.