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This page details individual weapons on the Discworld MUD. For a discussion on weapon mechanics, click here.

Weapons are used in the Discworld MUD to (typically) kill things. Most are melee-oriented, but many are well suited to throwing. Certain weapons such as the crossbow and blowpipe are available in game but are of extremely limited use to non-Assassins.

Weapons can be found in shops, or in the possession of players and NPCs. Certain weapons can only be acquired by completing Quests; those weapons are detailed here, but the means of getting them are not.

The Judge skill can be used to assess the quality of a weapon (vurdere is used for armour). Note, however, that this command is only available after the player has 5 levels of the skill adventuring.evaluating.weapons.

There are several types of weapon on the Discworld, divided into the following categories:

  • Axes range from the quite light to the very heavy, with a wide range to choose from.
  • Daggers are light and fast; they sacrifice damage for speed and covert utility.
  • Flails range in size from the light, fast nunchaku to massive two-handed thrashy nightmares.
  • Heavy-swords include most of the largest, slowest, heaviest, and most powerful swords in the game.
  • Maces come in many shapes and sizes, all well suited to braining the enemy.
  • Polearms tend to be slow and difficult to use, but are quite damaging in skilled hands.
  • Swords come in many shapes and sizes, and are one of the most versatile weapons in the game.