Difference between revisions of "Burden"
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*Determine your maximum carrying capacity as: | *Determine your maximum carrying capacity as: | ||
− | {{Prebox|Maximum carrying capacity (lb) {{=}} 20 + [[strength]] + [[strength]]<sup>2</sup>/5}} | + | {{Prebox|Maximum carrying capacity (lb) {{=}} 0.53 * (20 + [[strength]] + [[strength]]<sup>2</sup>/5)}} |
*Divide the first by the second to get your burden level. | *Divide the first by the second to get your burden level. |
Revision as of 19:17, 16 July 2009
A player's burden is a measure of how much difficulty they are having carrying things and moving around due to the encumberance of their inventory.
Contents
Burden calculation
Your burden is calculated as follows:
- Add up the weight of all items in your possession, in all your containers.
- Worn items count as half their weight.
- Items held in one hand count as twice their weight.
- Items held in two hands count as 1.5x their weight.
- Determine your maximum carrying capacity as:
Maximum carrying capacity (lb) = 0.53 * (20 + strength + strength2/5)
- Divide the first by the second to get your burden level.
Effects of burden
Burden has the following effects:
Dexterity penalties
- 50-74% burden results in a -1 dex penalty.
- 74-99% burden results in a -2 dex penalty.
- 100% burden results in a -3 dex penalty.
Picking up and dropping things
- You cannot pick things up if they would cause you to go over 100% burden.
- If your burden changes such that it exceeds 100% (for example, due to a loss of strength), then you will automatically drop items to reduce it below 100% again.
Combat efficiency
- Burden negatively affects one's 'to-hit' chance with all weapons.
- If fighting unarmed, then there is an additional 'to-hit' penalty from burden.
- Burden negatively affects one's ability to successfully parry or dodge an incoming attack.
- An additional penalty to dodging occurs if your burden is over twice your dexterity stat.
- Burden increases the action point cost of dodging.
Buoyancy
The more burden a player has, the more trouble they will have staying afloat while swimming. This can be counteracted somewhat by effects that increase a player's buoyancy, such as being a witch or wearing an aquamarine magick crystal.