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Revision as of 19:53, 24 October 2011 by Helia (Talk | contribs) (Burden calculation: Added exact carrying capacities for all strength levels)

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A player's burden is a measure of how much difficulty they are having carrying things and moving around due to the encumbrance of their inventory.

Burden calculation

Your burden is calculated as follows:

  • Add up the weight of all items in your possession, in all your containers.
    • Worn items count as half their weight.
    • Items held in one hand count as twice their weight.
    • Items held in two hands count as 1.5x their weight.
  • Determine your maximum carrying capacity as:
Maximum carrying capacity (lb) = 1.89 * (20 + strength + strength2/5)
    • 8 strength: 77.112 lbs
    • 9 strength: 85.428 lbs
    • 10 strength: 94.5 lbs
    • 11 strength: 104.328 lbs
    • 12 strength: 114.912 lbs
    • 13 strength: 126.252 lbs
    • 14 strength: 138.348 lbs
    • 15 strength: 151.2 lbs
    • 16 strength: 164.808 lbs
    • 17 strength: 179.172 lbs
    • 18 strength: 194.292 lbs
    • 19 strength: 210.168 lbs
    • 20 strength: 226.8 lbs
    • 21 strength: 244.188 lbs
    • 22 strength: 262.332 lbs
    • 23 strength: 281.232 lbs
    • 24 strength: 300.888 lbs
    • 25 strength: 321.3 lbs
  • Divide the first by the second to get your burden level.

Effects of burden

Burden has the following effects:

Dexterity penalties

  • 50-74% burden results in a -1 dex penalty.
  • 74-99% burden results in a -2 dex penalty.
  • 100% burden results in a -3 dex penalty.

Picking up and dropping things

  • You cannot pick things up if they would cause you to go over 100% burden.
  • If your burden changes such that it exceeds 100% (for example, due to a loss of strength), then you will automatically drop items to reduce it below 100% again.

Combat efficiency

  • Burden negatively affects one's 'to-hit' chance with all weapons.
  • If fighting unarmed, then there is an additional 'to-hit' penalty from burden.
  • Burden negatively affects one's ability to successfully parry or dodge an incoming attack.
  • An additional penalty to dodging occurs if your burden is over twice your dexterity stat.
  • Burden increases the action point cost of dodging.


The more burden a player has, the more trouble they will have staying afloat while swimming. This can be counteracted somewhat by effects that increase a player's buoyancy, such as being a witch or wearing an aquamarine magick crystal or swim ring.

See also