Burden

From Discworld MUD Wiki
Revision as of 10:37, 18 October 2010 by 72.248.210.37 (Talk)

Jump to: navigation, search
Mudlib-semiconf.gif This page contains formulae or data from the distribution mudlib. The data has been partially verified as up to date. You can help by filling in research on the topic.

A player's burden is a measure of how much difficulty they are having carrying things and moving around due to the encumbrance of their inventory.

Burden calculation

Your burden is calculated as follows:

  • Add up the weight of all items in your possession, in all your containers.
    • Worn items count as half their weight.
    • Items held in one hand count as twice their weight.
    • Items held in two hands count as 1.5x their weight.
  • Determine your maximum carrying capacity as:
Maximum carrying capacity (lb) = 1.89 * (20 + strength + strength2/5)
  • Divide the first by the second to get your burden level.

Effects of burden

Burden has the following effects:

Dexterity penalties

  • 50-74% burden results in a -1 dex penalty.
  • 74-99% burden results in a -2 dex penalty.
  • 100% burden results in a -3 dex penalty.

Picking up and dropping things

  • You cannot pick things up if they would cause you to go over 100% burden.
  • If your burden changes such that it exceeds 100% (for example, due to a loss of strength), then you will automatically drop items to reduce it below 100% again.

Combat efficiency

  • Burden negatively affects one's 'to-hit' chance with all weapons.
  • If fighting unarmed, then there is an additional 'to-hit' penalty from burden.
  • Burden negatively affects one's ability to successfully parry or dodge an incoming attack.
  • An additional penalty to dodging occurs if your burden is over twice your dexterity stat.
  • Burden increases the action point cost of dodging.

Buoyancy

The more burden a player has, the more trouble they will have staying afloat while swimming. This can be counteracted somewhat by effects that increase a player's buoyancy, such as being a witch or wearing an aquamarine magick crystal or swim ring.

See also