# Difference between revisions of "Burden"

A player's burden is a measure of how much difficulty they are having carrying things and moving around due to the encumberance of their inventory.

## Burden calculation

Your burden is calculated as follows:

• Worn items count as half their weight.
• Items held in one hand count as twice their weight.
• Items held in two hands count as 1.5x their weight.
• Determine your maximum carrying capacity as:
Maximum carrying capacity (lb) = 0.53 * (20 + strength + strength2/5)
• Divide the first by the second to get your burden level.

## Effects of burden

Burden has the following effects:

### Dexterity penalties

• 50-74% burden results in a -1 dex penalty.
• 74-99% burden results in a -2 dex penalty.
• 100% burden results in a -3 dex penalty.

### Picking up and dropping things

• You cannot pick things up if they would cause you to go over 100% burden.
• If your burden changes such that it exceeds 100% (for example, due to a loss of strength), then you will automatically drop items to reduce it below 100% again.

### Combat efficiency

• Burden negatively affects one's 'to-hit' chance with all weapons.
• If fighting unarmed, then there is an additional 'to-hit' penalty from burden.
• Burden negatively affects one's ability to successfully parry or dodge an incoming attack.