Difference between revisions of "Bleak Prospect"

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(dangerous zombies)
(Updating Bleak Prospect)
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==Situation==
 
==Situation==
The village is located south of the river Ankh, between a flat bridge in the west and Egret bridge in the east.
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Bleak Prospect is located to the northeast edge of the [[Sto Plains]] region, south of the river Ankh, between a flat bridge in the west and Egret bridge in the east.
  
 
==Language and currency==
 
==Language and currency==
The language in Bleak Prospect is Morporkian (with a Sto Plains accent). The local currency is the Ankh-Morpork dollar.
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The language in Bleak Prospect is [[Morporkian]] (with an Sto Plains accent). The local currency is the [[Money#Ankh-Morpork_money|Ankh-Morpork dollar]].
  
 
==Politics==
 
==Politics==
Currently no player council governs Bleak Prospect.
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No player council governs Bleak Prospect.
 
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==Layout==
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Three roads lead from the Ankh River road into the village, they all end at the village green, a little square in the centre. At the south west road there is a smithy, and at the north road there is a tannery. Shops are dotted around the village green that has a well in its south west corner. On the southeast road there are a stable with cows, a camp fire and a wild rose bush.
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==Transportation==
 
==Transportation==
Line 20: Line 17:
 
==Property==
 
==Property==
 
There are no player houses or player shops in Bleak Prospect.
 
There are no player houses or player shops in Bleak Prospect.
 +
 +
==Features of Bleak Prospect==
 +
*The well is a permanent source for water.
 +
*The trough outside the stable provides water and can be bathed in.
 +
*The rose bush provides individual roses that can be worn. These are obtained by doing a search on the bush, as in 'search bush'.
 +
*Buildings can be used to escape the night-time zombie infestation.
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*A clock (in the clock tower, duh).
 +
 +
*Smithies and repair locations include:
 +
**Blacksmith - smithy for [[fix]]ing metal items and jewelry along the southwest road.
 +
**Leatherwork - in the tannery along the south road, goods made from leather can be [[leatherwork|repaired]].
 +
 +
*Component items (non-food) to be found:
 +
**[[Chicken feather]]s and [[duck feather]]s can be acquired from the birds running around the streets.
 +
**A campfire on the southeast road provides about a handful of [[ash]].
  
 
==Shops==
 
==Shops==
* A bakery.
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===Custom Shops===
* A grocery.
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*None
* A small crafts shop selling mostly shawls and socks.
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* The tannery sells basic leather goods as well as needles and individual threads (rather than spools) for mending fabric and leather.
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* The smithy sells (farming) tools and utensils.
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==Facilities==
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===Other Shops===
The following [[:Category:Facilities|facilities]] can be found in Bleak Prospect:
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*'''Grocery store''' (NPC: Adalia Applegate) has fruits, veggies, and cheeses, including [[carrot]]s, [[garlic]] bulbs, and [[apple]]s.
* [[Eateries#The Flying Klatchman Pub|The Flying Klatchman Pub]] serves food and alcoholic beverages.
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*'''Small bakery''' (NPC: Dolly Fidgewick) sells breads and other baked treats.
* The well is a permanent source for water.
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*'''Small crafts shop''' (NPC: Pam Dunthrive) mostly stocks shawls and socks, although there are a few other odds and ends.
* The trough outside the stable provides water and can be bathed in.
+
*'''Small, smelly tannery''' (NPC: Mac Spindlewick) sells basic leather goods, as well as needles and individual threads (rather than spools) for mending fabric and leather.
* In the tannery goods made from leather can be [[leatherwork|repaired]].
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*'''Small smith''' (NPC: Ronald Applegate) has a good selection of tools and [[utensil]]s vital to the rustic, farming lifestyle.
* The smithy allows [[fix]]ing of metal armour, weapons and jewellery.
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* The rose bush provides individual roses that can be worn. These are obtained by doing a search on the bush, as in 'search bush'.
+
  
==Components==
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===Eateries===
The following spell components can be bought or found:
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* [[Eateries#The Flying Klatchman Pub|The Flying Klatchman Pub]] (NPC: Mac Spindlewick) serves food and alcoholic beverages.
* [[Carrot]]s, [[garlic]] bulbs and [[apple]]s from the grocery store.
+
* [[Chicken feather]]s and [[duck feather]]s from the birds running around.
+
* A camp fire on the south east road provides about a handful of [[ash]].
+
  
 
==Guilds==
 
==Guilds==
There are currently no guilds in Bleak Prospect.
+
There are no guilds in Bleak Prospect.
  
 
==NPCs==
 
==NPCs==
;Unique NPCs
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;Wandering Unique NPCs
* Adalia Applegate - runs the grocery store
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* Alston Applegate - sits in the foyer of the town hall
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* Dolly Fidgewick - runs the bakery
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* Feeshon Cheaps - runs the pub
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* Grover Pennywit
 
* Grover Pennywit
* Mac Spindlewick - runs the tannery
 
 
* Old Grandma Higginbottom
 
* Old Grandma Higginbottom
* Ronald Applegate - runs the smithy
 
* Pam Dunthrive
 
 
  
;General NPCs
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;General NPCs to be found here and there:
* Children
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*Children
* Country lasses
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*Farmers
* Farmers
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*Lasses
* Old coots
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*Old coots
 
* '''Zombies''' that auto-attack and [[pursue|delayed-pursue]]
 
* '''Zombies''' that auto-attack and [[pursue|delayed-pursue]]
* Various farm animals
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*Animals include: [[bat]], [[cat]], [[chicken]], [[duck]], [[mouse]], and a [[parrot]]
 +
*Not-quite-animals include: [[gargoyle]]
  
 
[[Category:Locations]]
 
[[Category:Locations]]

Revision as of 20:03, 22 December 2016

Warning.png WARNING: Bleak Prospect is a dangerous zone during the night, zombies spawn that auto-attack players.

Bleak Prospect is a village in the Sto Plains.

Situation

Bleak Prospect is located to the northeast edge of the Sto Plains region, south of the river Ankh, between a flat bridge in the west and Egret bridge in the east.

Language and currency

The language in Bleak Prospect is Morporkian (with an Sto Plains accent). The local currency is the Ankh-Morpork dollar.

Politics

No player council governs Bleak Prospect.

Transportation

The Ankh River Road carriage stops north of the village, but there is no stop in Bleak Prospect itself.

Property

There are no player houses or player shops in Bleak Prospect.

Features of Bleak Prospect

  • The well is a permanent source for water.
  • The trough outside the stable provides water and can be bathed in.
  • The rose bush provides individual roses that can be worn. These are obtained by doing a search on the bush, as in 'search bush'.
  • Buildings can be used to escape the night-time zombie infestation.
  • A clock (in the clock tower, duh).
  • Smithies and repair locations include:
    • Blacksmith - smithy for fixing metal items and jewelry along the southwest road.
    • Leatherwork - in the tannery along the south road, goods made from leather can be repaired.
  • Component items (non-food) to be found:

Shops

Custom Shops

  • None

Other Shops

  • Grocery store (NPC: Adalia Applegate) has fruits, veggies, and cheeses, including carrots, garlic bulbs, and apples.
  • Small bakery (NPC: Dolly Fidgewick) sells breads and other baked treats.
  • Small crafts shop (NPC: Pam Dunthrive) mostly stocks shawls and socks, although there are a few other odds and ends.
  • Small, smelly tannery (NPC: Mac Spindlewick) sells basic leather goods, as well as needles and individual threads (rather than spools) for mending fabric and leather.
  • Small smith (NPC: Ronald Applegate) has a good selection of tools and utensils vital to the rustic, farming lifestyle.

Eateries

Guilds

There are no guilds in Bleak Prospect.

NPCs

Wandering Unique NPCs
  • Grover Pennywit
  • Old Grandma Higginbottom
General NPCs to be found here and there