Difference between revisions of "Berserk"

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{{Infobox command
 
{{Infobox command
  | gp=50
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  | gp=all available (min 50)
 
  | learntat=25 of [[Fighting.special.tactics]]
 
  | learntat=25 of [[Fighting.special.tactics]]
 
  | skills=[[Fighting.special.tactics]]
 
  | skills=[[Fighting.special.tactics]]
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'''Berserk''' is a [[Warrior]] only command which is used to attempt to enter a state of mind where the warrior will deal damage faster and pay no regard to damage done to them.
 
'''Berserk''' is a [[Warrior]] only command which is used to attempt to enter a state of mind where the warrior will deal damage faster and pay no regard to damage done to them.
  
While berserking, a warrior will get stat boosts of +1 to strength and dexterity. These do not stack with other stat boosts such as those received from iron gauntlets. They will be able to attack three times per heartbeat versus the two normal maximum and will not defend themselves from any attacks.
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The berserking warrior can make more than twice as many attacks as normal (with sufficient skills) and receives a bonus to hit points and stats, but unfortunately cannot use most commands and will not defend against any attacks apart from specials.  
  
The warrior also appears to receive a hit points increase of 50% (on top of the increase due to the gain in strength). {{research}}
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After berserking the warrior will be exhausted; unable to berserk again and subject to a stat penalty until they recover.
 
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In addition, the warrior will not be able to use {{research}}:
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*any fighting commands except warcry and beat. Shove and trip perform the souls only. (Need to check feint and bob)
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*rituals, memorized or from batons
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*ambush. Slip and palm work ok.
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*spells from scrolls
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==Syntax==
 
==Syntax==
 
 
  berserk
 
  berserk
  
 
==Duration==
 
==Duration==
According to the help file:
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The duration (in seconds) is the number of guild points spent or the warrior's [[fighting.special.tactics]] bonus - whichever is less.
Your ability in fighting.special.tactics determines your chances of entering the state, which lasts longer with increasing skill and fighting points.
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With a bonus of 352 in fi.sp.ta and 446 gp used by the command, a player will achieve approximately 5 minutes and 50 seconds of berserker status.
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==Status effects==
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Whilst beserking a warrior:
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*has their tactics attitude set temporarily to insane;
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*is no longer limited to two attacks per heartbeat, but each attack will cost 1 guild point each;
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*receives +1 str, +1 dex and +1 con (conflicts with other stat bonuses such as iron gauntlets);
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*receives +50% hp (on top of that gained from the bonus con);
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*cannot defend against any attack apart from specials;
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*cannot use fighting commands apart from warcry;
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*cannot use covert commands apart from slip and palm;{{research}}
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*cannot use rituals or spells from scrolls.
  
==Notes==
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==Recovery==
If you wait for the effect to wear off normally, you will have to wait roughly 5 and a half minutes before being able to berserk again and suffer a stat penalty of -2 to [[strength]] and [[constitution]] for 15 minutes which drops to -1 each for 15 more minutes for 30 minutes in total. The [[Restore]] ritual will remove the stat penalty, but you'll still have to wait to berserk again.
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Normally after berserking you will be spiritually and physically exhausted:
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*the physical exhaustion causes a stat loss of -1 or -2 to con, str and dex.  It lasts 2.5 minutes.
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*the spiritual exhaustion prevents berserking again and lasts 5 minutes.
  
The [[Soothe]] and [[Soothing Rain]] rituals will take you out of the berserker state with no such penalties, and will let you berserk again immediately.
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The [[Restore]] ritual will remove the stat penalty, but you'll still have to wait to berserk again. The [[Soothe]] and [[Soothing Rain]] rituals will take you out of the berserker state with no such penalties, and will let you berserk again immediately.{{research}}
  
 
==External Links==
 
==External Links==

Latest revision as of 03:08, 16 January 2016

Berserk
Command information
GP Cost all available (min 50)
Learnt At 25 of Fighting.special.tactics
Skills Used Fighting.special.tactics
Items Needed N/A
Guild Warriors

Berserk is a Warrior only command which is used to attempt to enter a state of mind where the warrior will deal damage faster and pay no regard to damage done to them.

The berserking warrior can make more than twice as many attacks as normal (with sufficient skills) and receives a bonus to hit points and stats, but unfortunately cannot use most commands and will not defend against any attacks apart from specials.

After berserking the warrior will be exhausted; unable to berserk again and subject to a stat penalty until they recover.

Syntax

berserk

Duration

The duration (in seconds) is the number of guild points spent or the warrior's fighting.special.tactics bonus - whichever is less.

Status effects

Whilst beserking a warrior:

  • has their tactics attitude set temporarily to insane;
  • is no longer limited to two attacks per heartbeat, but each attack will cost 1 guild point each;
  • receives +1 str, +1 dex and +1 con (conflicts with other stat bonuses such as iron gauntlets);
  • receives +50% hp (on top of that gained from the bonus con);
  • cannot defend against any attack apart from specials;
  • cannot use fighting commands apart from warcry;
  • cannot use covert commands apart from slip and palm;research
  • cannot use rituals or spells from scrolls.

Recovery

Normally after berserking you will be spiritually and physically exhausted:

  • the physical exhaustion causes a stat loss of -1 or -2 to con, str and dex. It lasts 2.5 minutes.
  • the spiritual exhaustion prevents berserking again and lasts 5 minutes.

The Restore ritual will remove the stat penalty, but you'll still have to wait to berserk again. The Soothe and Soothing Rain rituals will take you out of the berserker state with no such penalties, and will let you berserk again immediately.research

External Links