Difference between revisions of "Beat"

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(Added a brief description, and skills required.)
(added possibility of making the target easier to hit (alluded to in the help file) and changed wording for clarity)
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Beat is a special attack where, if successful, the attacker beats aside the weapon of the victim. This does not do any damage, but instead costs the victim some action points, in the same way [[feint]], [[trip]], and [[shove]] do. The target must be holding a weapon in order to prepare this attack. Fighting.special.weapon is used to prepare this attack, and presumably fighting.melee.** is used in the execution (this could be confirmed by mock) {{research}}.
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Beat is a special attack where, if successful, the attacker beats aside the weapon of the victim. This does not do any damage, but instead costs the victim some action points, in the same way [[feint]], [[trip]], and [[shove]] do. It may also make the target easier to hit. The target must be holding a weapon in order to prepare this attack. Fighting.special.weapon is used to prepare and execute this attack, and presumably fighting.melee.** is also used in the execution (this could be confirmed by mock) {{research}}.
  
 
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Revision as of 16:02, 9 December 2010

Beat
Command information
GP Cost 20
Learnt At 15 or 20 fighting.special.weapon
Skills Used Fighting.special.weapon
Items Needed weapon
Guild Available to all

Beat is a special attack where, if successful, the attacker beats aside the weapon of the victim. This does not do any damage, but instead costs the victim some action points, in the same way feint, trip, and shove do. It may also make the target easier to hit. The target must be holding a weapon in order to prepare this attack. Fighting.special.weapon is used to prepare and execute this attack, and presumably fighting.melee.** is also used in the execution (this could be confirmed by mock) research.


External links

Discworld command help: Beat