Difference between revisions of "Beastiary map locations"
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'''Cities and Towns''' | '''Cities and Towns''' | ||
*Population centers, by name | *Population centers, by name | ||
− | *Includes locations such as Oasis, Chronides and | + | *Includes locations such as Oasis, Chronides and Imtebos farmsteads, Necropolis, and so forth |
*Bes Pelargic includes Tuna Bay and waters surrounding Tang Estate, and Brown Islands include the lagoon | *Bes Pelargic includes Tuna Bay and waters surrounding Tang Estate, and Brown Islands include the lagoon | ||
*If a critter is found only within a certain subset of a larger city/town, may be prudent to list such. | *If a critter is found only within a certain subset of a larger city/town, may be prudent to list such. | ||
Line 61: | Line 61: | ||
::*[[Water pastures]] and [[Swamp]] | ::*[[Water pastures]] and [[Swamp]] | ||
::*[[Savanna]] (both savanna and tree savanna) | ::*[[Savanna]] (both savanna and tree savanna) | ||
− | ::*Desert ([[Ephebian desert]] and [[ | + | ::*Desert ([[Ephebian desert]] and [[Tsortean desert]] have the same NPCs) |
::*[[Jungle]] and [[Rainforest]] | ::*[[Jungle]] and [[Rainforest]] | ||
::*[[Mountainous terrain|Mountains]] (various mountain ranges) | ::*[[Mountainous terrain|Mountains]] (various mountain ranges) |
Latest revision as of 14:29, 15 February 2018
General Discworld locations for the bestiary
Cities and Towns
- Population centers, by name
- Includes locations such as Oasis, Chronides and Imtebos farmsteads, Necropolis, and so forth
- Bes Pelargic includes Tuna Bay and waters surrounding Tang Estate, and Brown Islands include the lagoon
- If a critter is found only within a certain subset of a larger city/town, may be prudent to list such.
- For instance: Sto Lat (sewers) or Bes Pelargic (Tuna Bay)
Sur Terrains - Land
- Sto Plains - east of Smarl and west of Rham Nitz bridge
- Cabbage fields
- Cliffs
- Grasslands
- Forest - in clumps in grasslands, and larger forests west and south of Skund and to the far south
- Rocky beach
- Rocky shore
- Skund Forest
- Mountains (Morpork and Carrack Ranges have same NPCs, as does the unnamed range in the far south)
- Ramtops (lower) - east of Rham Nitz bridge and west of Lancre bridge
- Forest (except for trees, deciduous forests and evergreen forests have the same NPCs)
- Gloomy Forest
- Marshland
- Grasslands
- The "Octarine Grass Country", while similar to the Sto Plains grasslands, has some different NPCs; and humans will carry Lancre money
- Highland lakes and rivers
- Ramtops (upper) - east of Lancre bridge and north of (and including) Black Glass; and south/east of Clacks bridge
- Forest
- Mountains
- Moorland
- Highland lakes and rivers
- Uberwald - south of Black Glass and north/west of Clacks bridge
- Uberwald forest and the same forests as the Ramtops
- Mountains
- Tundra
- Swamp and marsh
- Highland lakes and rivers
- Hubland - not very accurate paraphrase of terrains between Ramtops/Uberwald and the Counterweight Continent
- Forest
- Glacier
- Ice land
- Swampland
- Moorland
- Grasslands
- Counterweight Continent - far northeast of Ramtops, across ithmus connector
- Sandy beach
- Forests (the same as the Ramtops)
- Meadow
- Moorland
- Mountains
- Seashore
- Klatch - west of Smarl
- Farm fields (around DBJ)
- Water pastures and Swamp
- Savanna (both savanna and tree savanna)
- Desert (Ephebian desert and Tsortean desert have the same NPCs)
- Jungle and Rainforest
- Mountains (various mountain ranges)
- Forest
- Genua
- Bois Forest
Sur Terrains - Water