Difference between revisions of "Barbed quill"

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(Corrected (somewhat) the note about the skillcheck, based on my first-hand experience that the information published her previously is simply wrong (unclear if there was a change in the MUD or if the information here was always wrong).)
(fix as per different experiences, holding the quill works with no gp (tested))
 
Line 43: Line 43:
  
 
==Notes==
 
==Notes==
It is unclear what skills are checked to hold the quill. It's believed that [[faith.items.scroll]] is required, but a bonus of 194 is insufficient to hold the quill (even once) in fifty attempts. The quill draws blood (whether or not you succeed in holding it), doing a small amount of damage (around 100-200 hp). Anything [[writing|written]] with the quill will then be written in blood.
+
*When you try to draw or otherwise hold the quill you can either succeed and it moves to one of your hand or fail and the quill remains where it was before you tried to hold it (scabbard, inventory, ground).
 
+
*Holding the quill [[tm]]s [[faith.items.scroll]] at least up to a 190 bonus.
The damage reduces shields that protect against piercing damage: [[bug shield]], probably [[TPA]], and the [[CCC]] variants that protect against pierce (not metal).
+
*However, it is reportedly not sufficient to allow you to hold it, so something else must be involved, possibly another skill.
*This means it can help you reduce [[bug shield]] a bit if it's too small to cast twice (above small swarm, might vary with different skills).
+
*You do not need any [[gp]] in order to successfully hold the quill.
 +
*Anything [[writing|written]] with the quill held will then be written in blood.
 +
*The quill draws blood (whether or not you succeed in holding it), doing a small amount of damage (around 100-200 hp). This damage bypasses shields.
 +
*The damage reduces shields that protect against piercing damage: [[bug shield]], probably [[TPA]], and the [[CCC]] variants that protect against pierce (not metal).
 +
*This means it can help you reduce [[bug shield]] a bit at a time if it's too small to cast twice (above small swarm, might vary with different skills).
  
 
[[Category:Writing instruments]]
 
[[Category:Writing instruments]]

Latest revision as of 02:55, 30 March 2021

Barbed quill
Weapon information
Precise dimensions 1 x 2/12
Material bone
Weight 3/9
Thaums/sec 2 stable / 3 talisman / 5 max
Hands 1
Commands stab
Melee type Misc weapon
Judge data
Speed 10 Extremely fast 10
Maximum damage 2 Very low 2
Average damage 1 Extremely low 1
Str Overall Attack ease Parry ease
15 10 good
10
13 extremely easy
13
13 extremely easy
13
16 10 good
10
13 extremely easy
13
13 extremely easy
13
17 10 good
10
13 extremely easy
13
13 extremely easy
13
18 10 good
10
13 extremely easy
13
13 extremely easy
13
19 10 good
10
13 extremely easy
13
13 extremely easy
13
20 10 good
10
13 extremely easy
13
13 extremely easy
13
21 10 good
10
14 incredibly easy
14
13 extremely easy
13

Long Description

Wicked-looking barbs jut from the shaft of this long quill, placed just right to pierce the user's hand. The nib is wickedly sharp, and the three inches of feather remaining at the top are a bright, bloody scarlet.

Appraises As

The barbed quill is about a foot long and a couple of inches wide. It is made of bone and could be used as a weapon of type misc.

Acquisition

Kefka's item database

Notes

  • When you try to draw or otherwise hold the quill you can either succeed and it moves to one of your hand or fail and the quill remains where it was before you tried to hold it (scabbard, inventory, ground).
  • Holding the quill tms faith.items.scroll at least up to a 190 bonus.
  • However, it is reportedly not sufficient to allow you to hold it, so something else must be involved, possibly another skill.
  • You do not need any gp in order to successfully hold the quill.
  • Anything written with the quill held will then be written in blood.
  • The quill draws blood (whether or not you succeed in holding it), doing a small amount of damage (around 100-200 hp). This damage bypasses shields.
  • The damage reduces shields that protect against piercing damage: bug shield, probably TPA, and the CCC variants that protect against pierce (not metal).
  • This means it can help you reduce bug shield a bit at a time if it's too small to cast twice (above small swarm, might vary with different skills).