Bandage
Bandage | |
---|---|
Command information | |
GP Cost | 15 |
Learnt At | 25 crafts.medicine.firstaid |
Skills Used | crafts.medicine.firstaid |
Items Needed | Strip of cloth |
Guild | Available to all |
Bandage is a command which allows you to apply a bandage to yourself or another living thing in the same room. If successful, the target will regenerate HP at an increased rate.
Contents
Command details
The bandage command requires 25 levels of crafts.medicine.firstaid to learn, and is usually taught by other players.
It can also be taught by Gennie Applebottom when someone is hurt in the room.
Each bandaging attempt costs 15 craft GP and requires a bandage (consumed).
Your bonus in crafts.medicine.firstaid not only determines the amount of HP regenerated, but the percentage of the target's total HP which is required for bandaging to be successful. i.e. With a low bonus, you will only be able to bandage yourself/others who are slightly hurt, while someone with a high bonus can succeed on patients in bad shape.
The lower the target's percentage of HP, the harder it is to succeed - and the larger the chance of a TM. As a rough guide, a 250 bonus allows bandaging at ~50% HP.
Bandage details
Bandaging uses strips of cloth which can be produced with the command tear
on clothing or other items made of cloth.
- Only strips made from certain types of cloth are suitable for use as bandages.
- The description of an appropriate strip of cloth will contain the line: "It is strong enough to bind even the nastiest flesh wounds."
- The materials suitable for bandages mentioned in
help tear
are: cotton, batiste, denim, organdy, terry cloth, broadcloth, dotted quirm, pique, twill, batik, corduroy, lawn, seersucker, voile, linen, hessian, canvas, silk and hemp. - Clothes made from wool cannot be used as bandages.
- The exact material(s) an item is made of can be seen with the command appraise.
- The size and condition of an item determines how many strips can be produced by tearing it - this is not skill-checked.
- The
tear (item) test
command shows how many strips will be created without actually tearing the item. - The size of an item determines the maximum number of strips that item can yield. This size is directly related to the size of the body parts that the items covers, see the coverage command.
- If the condition of the item is below perfect then the number of strips obtained is reduced. Note that even items in excellent condition might be a little bit damaged and possible to mend.
- The combined weight of the strips will be equal to the item that you tore. This means that if the condition of the item was below perfect, the strips you do get will be heavier as a result.
- The
- Be careful not to tear something you want to keep as you cannot get the item back once it's in pieces!
The bandage is consumed on a success or a fail.
If you keep your strips of cloth in a container identifyed as "medicine bag" or "component pouch" then they will be automatically used to bandage without having to take them out. To make this work, use the command "bandage target". The command "bandage target with bandage" will not work.
When torn, an item will be split into a number of strips
- Note that even items in excellent condition might be a little bit damaged and possible to mend.
Skills used
- crafts.medicine.firstaid (success and effectiveness of bandaging)
- covert.manipulation.sleight-of-hand (remaining hidden while bandaging)
See also
Related achievements
Bandaging achievements belong to the social category.