Difference between revisions of "Bandage"

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Bandage is a command which allows you to apply a bandage to yourself or another living thing in the same roomIf successful, the target will regenerate HP at an increased rate.
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{{Infobox command
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|gp=15
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|learntat=25 [[crafts.medicine.firstaid]]
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  |skills=[[crafts.medicine.firstaid]]
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|items=Strip of cloth
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}}
  
==Command Details==
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[[Bandage]] is a command which allows you to apply a bandage to yourself or another living thing in the same room.  If successful, the target will regenerate [[HP]] at an increased rate.
The bandage command requires 25 levels of crafts.medicine.firstaid to learn, and is usually taught by other players.<br />
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Each bandaging attempt costs 15 craft GP and requires a bandage (consumed).
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Your bonus in crafts.medicine.firstaid not only determines the amount of HP regenerated, but the percentage of the target's total GP which is required for bandaging to be successful.  i.e. With a low bonus, you will only be able to bandage yourself/others who are slightly hurt, while someone with a high bonus can succeed on patients in bad shape.
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==Command details==
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The bandage command requires 25 levels of [[crafts.medicine.firstaid]] to learn, and is usually taught by other players.
  
The lower the target's percentage of HP, the harder it is to succeed - and the larger the chance of a TM.  As a rough guide, a 250 bonus allows bandaging at ~50% HP.
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It can also be taught by [[Gennie Applebottom]] when someone is hurt in the room.
  
==Bandage Details==
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Each bandaging attempt costs 15 craft GP and requires a bandage (consumed).
Bandaging uses strips of cloth which can be produced by tearing clothing or other items made of cloth. Only strips made of certain types of cloth are suitable for use as bandages.  The description of an appropriate strip of cloth will contain the line "It is strong enough to bind even the nastiest flesh wounds."  The help file for 'tear' lists appropriate materials. 
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The size and condition of an item determines how many strips can be produced by tearing it - this is not skill-checked.
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Your bonus in [[crafts.medicine.firstaid]] not only determines the amount of HP regenerated, but the percentage of the target's total HP which is required for bandaging to be successful.  i.e. With a low bonus, you will only be able to bandage yourself/others who are slightly hurt, while someone with a high bonus can succeed on patients in bad shape.
  
The bandage is consumed on a success or a fail.
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The lower the target's percentage of HP, the harder it is to succeed - and the larger the chance of a TM. As a rough guide, a 250 bonus allows bandaging at ~50% HP.
 
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==Skills Used==
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crafts.medicine.firstaid (success and effectiveness of bandaging)
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covert.manipulation.sleight-of-hand (remaining hidden while bandaging)
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==Help File (help bandage)==
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<pre>bandage                      Discworld command help                      bandage
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Name
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    bandage - to bandage someone's wounds                                     
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Syntax
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    bandage <patient> with <bandage>
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Description
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    The bandage command lets you bandage an injured person in an effort to   
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    ease their suffering.  You will need a bandage.  Your skills in
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    firstaid and your own health status will determine how successful you
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    are.  The extent to which the person is hurt will make your task more
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    or less difficult.
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    You may manage to stay hidden while bandaging yourself or your patient
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    if your patient is hiding with you and if you have an appropriate
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    amount of sleight-of-hand.
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    It will cost you 15 crafts guild points to attempt the command.
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Example
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    > bandage me with bandage
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    You apply the bandage to you.
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    > bandage sojan with bandage
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    You apply the bandage to Sojan.
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See also
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    tear    </pre>
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==Help File (help tear)==
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<pre>tear                        Discworld command help                        tear
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==Bandage details==
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Bandaging uses '''strips of cloth''' which can be produced with the command <code>tear</code> on clothing or other items made of cloth.
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*Only strips made from certain types of cloth are suitable for use as bandages.
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**The description of an appropriate strip of cloth will contain the line: "It is strong enough to bind even the nastiest flesh wounds."
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**The materials suitable for bandages mentioned in <code>help tear</code> are: '''cotton''', batiste, denim, organdy, terry cloth, broadcloth, dotted quirm, pique, twill, batik, corduroy, lawn, seersucker, voile, '''linen''', hessian, canvas, '''silk''' and hemp.
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**Clothes made from wool '''cannot''' be used as bandages.
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**The exact material(s) an item is made of can be seen with the command [[appraise]].
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*The size and condition of an item determines how many strips can be produced by tearing it - this is not skill-checked.
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**The <code>tear (item) test</code> command shows how many strips will be created without actually tearing the item.
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**The size of an item determines the maximum number of strips that item can yield. This size is directly related to the size of the body parts that the items covers, see the [[coverage]] command.
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**If the [[condition]] of the item is below perfect then the number of strips obtained is reduced. Note that even items in excellent condition might be a little bit damaged and possible to [[sew]] them.
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** The combined weight of the strips produced will be equal to the item that you tore. This means that if an item is damaged, it will not only produce fewer strips, but each strip will also be heavier.
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*Be careful not to tear something you want to keep as you cannot get the item back once it's in pieces!
  
Name
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When attempting to bandage a target, the bandage will be consumed whether the attempt succeeds or fails.
    tear - Tear clothes.                                                      
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Syntax
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If you keep your strips of cloth in a container [[identify]]ed as "medicine bag" or "component pouch" then they will be automatically used to bandage without having to take them out. To make this work, use the command "bandage target". The command "bandage target with bandage" will not work.
    tear <clothing>
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    tear <clothing> test
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Description
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==Skills used==
    This command is used to tear clothes into strips of cloth which you       
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*[[crafts.medicine.firstaid]] (success and effectiveness of bandaging)
    could use for bandages if the original article of clothing was made of
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*[[covert.manipulation.sleight-of-hand]] (remaining hidden while bandaging)
    a suitable material. The amount of damage the item has suffer will
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    change how many pieces of useful bandages you get from the item of
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    clothing.
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    If you use the test argument to the command it will show how many
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    strips the item of clothing will be torn into.
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    Examples of materials suitable for bandages are cotton, batiste,
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==See also==
    denim, organdy, terry cloth, broadcloth, dotted quirm, pique, twill,
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* [[First aid kits]]
    batik, corduroy, lawn, seersucker, voile, linen, hessian, canvas and
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* [[Splint]]
    hemp.
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Example
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==Related achievements==
    > tear cape
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Bandaging achievements belong to the [https://discworld.starturtle.net/lpc/secure/achievements.c?category=social social category].
    You tear lamb skin cape into 43 strips of cloth.</pre>
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*{{achievement|Band Aid}}
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*{{achievement|Boo Boo Fixer}}
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*{{achievement|Mummifier}}
  
==Related Achievements==
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==External links==
Band Aid<br />
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*{{Knowncommandhelp}}
Boo Boo Fixer<br />
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*{{Knowncommandhelp|Tear}}
Mummifier<br />
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[http://discworld.atuin.net/lpc/secure/achievements.c?category=social Bandaging achievements category (Social)]
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[[Category:Crafts]]
 
[[Category:Crafts]]
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[[Category:Commands]]
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[[Category:Guild commands]]
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[[Category:Crafts commands]]
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[[Category:Healing]]

Latest revision as of 16:11, 19 August 2022

Bandage
Command information
GP Cost 15
Learnt At 25 crafts.medicine.firstaid
Skills Used crafts.medicine.firstaid
Items Needed Strip of cloth
Guild Available to all

Bandage is a command which allows you to apply a bandage to yourself or another living thing in the same room. If successful, the target will regenerate HP at an increased rate.

Command details

The bandage command requires 25 levels of crafts.medicine.firstaid to learn, and is usually taught by other players.

It can also be taught by Gennie Applebottom when someone is hurt in the room.

Each bandaging attempt costs 15 craft GP and requires a bandage (consumed).

Your bonus in crafts.medicine.firstaid not only determines the amount of HP regenerated, but the percentage of the target's total HP which is required for bandaging to be successful. i.e. With a low bonus, you will only be able to bandage yourself/others who are slightly hurt, while someone with a high bonus can succeed on patients in bad shape.

The lower the target's percentage of HP, the harder it is to succeed - and the larger the chance of a TM. As a rough guide, a 250 bonus allows bandaging at ~50% HP.

Bandage details

Bandaging uses strips of cloth which can be produced with the command tear on clothing or other items made of cloth.

  • Only strips made from certain types of cloth are suitable for use as bandages.
    • The description of an appropriate strip of cloth will contain the line: "It is strong enough to bind even the nastiest flesh wounds."
    • The materials suitable for bandages mentioned in help tear are: cotton, batiste, denim, organdy, terry cloth, broadcloth, dotted quirm, pique, twill, batik, corduroy, lawn, seersucker, voile, linen, hessian, canvas, silk and hemp.
    • Clothes made from wool cannot be used as bandages.
    • The exact material(s) an item is made of can be seen with the command appraise.
  • The size and condition of an item determines how many strips can be produced by tearing it - this is not skill-checked.
    • The tear (item) test command shows how many strips will be created without actually tearing the item.
    • The size of an item determines the maximum number of strips that item can yield. This size is directly related to the size of the body parts that the items covers, see the coverage command.
    • If the condition of the item is below perfect then the number of strips obtained is reduced. Note that even items in excellent condition might be a little bit damaged and possible to sew them.
    • The combined weight of the strips produced will be equal to the item that you tore. This means that if an item is damaged, it will not only produce fewer strips, but each strip will also be heavier.
  • Be careful not to tear something you want to keep as you cannot get the item back once it's in pieces!

When attempting to bandage a target, the bandage will be consumed whether the attempt succeeds or fails.

If you keep your strips of cloth in a container identifyed as "medicine bag" or "component pouch" then they will be automatically used to bandage without having to take them out. To make this work, use the command "bandage target". The command "bandage target with bandage" will not work.

Skills used

See also

Related achievements

Bandaging achievements belong to the social category.

External links