Difference between revisions of "Bandage"

From Discworld MUD Wiki
Jump to: navigation, search
(Command details: linkifying skill)
(sew)
(16 intermediate revisions by 7 users not shown)
Line 1: Line 1:
Bandage is a command which allows you to apply a bandage to yourself or another living thing in the same room.  If successful, the target will regenerate HP at an increased rate.
+
{{Infobox command
 +
|gp=15
 +
|learntat=25 [[crafts.medicine.firstaid]]
 +
|skills=[[crafts.medicine.firstaid]]
 +
|items=Strip of cloth
 +
}}
 +
 
 +
[[Bandage]] is a command which allows you to apply a bandage to yourself or another living thing in the same room.  If successful, the target will regenerate [[HP]] at an increased rate.
  
 
==Command details==
 
==Command details==
The bandage command requires 25 levels of [[crafts.medicine.firstaid]] to learn, and is usually taught by other players.<br />
+
The bandage command requires 25 levels of [[crafts.medicine.firstaid]] to learn, and is usually taught by other players.
 +
 
 +
It can also be taught by [[Gennie Applebottom]] when someone is hurt in the room.
 +
 
 
Each bandaging attempt costs 15 craft GP and requires a bandage (consumed).
 
Each bandaging attempt costs 15 craft GP and requires a bandage (consumed).
  
Your bonus in crafts.medicine.firstaid not only determines the amount of HP regenerated, but the percentage of the target's total GP which is required for bandaging to be successful.  i.e. With a low bonus, you will only be able to bandage yourself/others who are slightly hurt, while someone with a high bonus can succeed on patients in bad shape.
+
Your bonus in [[crafts.medicine.firstaid]] not only determines the amount of HP regenerated, but the percentage of the target's total HP which is required for bandaging to be successful.  i.e. With a low bonus, you will only be able to bandage yourself/others who are slightly hurt, while someone with a high bonus can succeed on patients in bad shape.
  
 
The lower the target's percentage of HP, the harder it is to succeed - and the larger the chance of a TM.  As a rough guide, a 250 bonus allows bandaging at ~50% HP.
 
The lower the target's percentage of HP, the harder it is to succeed - and the larger the chance of a TM.  As a rough guide, a 250 bonus allows bandaging at ~50% HP.
  
 
==Bandage details==
 
==Bandage details==
Bandaging uses strips of cloth which can be produced by tearing clothing or other items made of cloth. Only strips made of certain types of cloth are suitable for use as bandages. The description of an appropriate strip of cloth will contain the line "It is strong enough to bind even the nastiest flesh wounds." The help file for 'tear' lists appropriate materials, and you can tell what an item of clothing is made of (if the description doesn't say) with the [[appraise]] verb.
+
Bandaging uses '''strips of cloth''' which can be produced with the command <code>tear</code> on clothing or other items made of cloth.
 +
*Only strips made from certain types of cloth are suitable for use as bandages.
 +
**The description of an appropriate strip of cloth will contain the line: "It is strong enough to bind even the nastiest flesh wounds."
 +
**The materials suitable for bandages mentioned in <code>help tear</code> are: '''cotton''', batiste, denim, organdy, terry cloth, broadcloth, dotted quirm, pique, twill, batik, corduroy, lawn, seersucker, voile, '''linen''', hessian, canvas, '''silk''' and hemp.
 +
**Clothes made from wool '''cannot''' be used as bandages.
 +
**The exact material(s) an item is made of can be seen with the command [[appraise]].
 +
*The size and condition of an item determines how many strips can be produced by tearing it - this is not skill-checked.
 +
**The <code>tear (item) test</code> command shows how many strips will be created without actually tearing the item.
 +
**The size of an item determines the maximum number of strips that item can yield. This size is directly related to the size of the body parts that the items covers, see the [[coverage]] command.
 +
**If the [[condition]] of the item is below perfect then the number of strips obtained is reduced. Note that even items in excellent condition might be a little bit damaged and possible to [[sew]] them.
 +
** The combined weight of the strips produced will be equal to the item that you tore. This means that if an item is damaged, it will not only produce fewer strips, but each strip will also be heavier.
 +
*Be careful not to tear something you want to keep as you cannot get the item back once it's in pieces!
  
The size and condition of an item determines how many strips can be produced by tearing it - this is not skill-checked.
+
When attempting to bandage a target, the bandage will be consumed whether the attempt succeeds or fails.
  
The bandage is consumed on a success or a fail.
+
If you keep your strips of cloth in a container [[identify]]ed as "medicine bag" or "component pouch" then they will be automatically used to bandage without having to take them out. To make this work, use the command "bandage target". The command "bandage target with bandage" will not work.
  
 
==Skills used==
 
==Skills used==
 
*[[crafts.medicine.firstaid]] (success and effectiveness of bandaging)
 
*[[crafts.medicine.firstaid]] (success and effectiveness of bandaging)
 
*[[covert.manipulation.sleight-of-hand]] (remaining hidden while bandaging)
 
*[[covert.manipulation.sleight-of-hand]] (remaining hidden while bandaging)
 +
 +
==See also==
 +
* [[First aid kits]]
 +
* [[Splint]]
  
 
==Related achievements==
 
==Related achievements==
Bandaging achievements belong to the [http://discworld.atuin.net/lpc/secure/achievements.c?category=social social category].
+
Bandaging achievements belong to the [https://discworld.starturtle.net/lpc/secure/achievements.c?category=social social category].
 
*{{achievement|Band Aid}}
 
*{{achievement|Band Aid}}
 
*{{achievement|Boo Boo Fixer}}
 
*{{achievement|Boo Boo Fixer}}
Line 27: Line 52:
  
 
==External links==
 
==External links==
*[http://discworld.atuin.net/lpc/playing/documentation.c?path=/known_command/bandage Discworld command help: bandage]
+
*{{Knowncommandhelp}}
*[http://discworld.atuin.net/lpc/playing/documentation.c?path=/known_command/tear Discworld command help: tear]
+
*{{Knowncommandhelp|Tear}}
  
 
[[Category:Crafts]]
 
[[Category:Crafts]]
 
[[Category:Commands]]
 
[[Category:Commands]]
 +
[[Category:Guild commands]]
 
[[Category:Crafts commands]]
 
[[Category:Crafts commands]]
 +
[[Category:Healing]]

Revision as of 16:11, 19 August 2022

Bandage
Command information
GP Cost 15
Learnt At 25 crafts.medicine.firstaid
Skills Used crafts.medicine.firstaid
Items Needed Strip of cloth
Guild Available to all

Bandage is a command which allows you to apply a bandage to yourself or another living thing in the same room. If successful, the target will regenerate HP at an increased rate.

Command details

The bandage command requires 25 levels of crafts.medicine.firstaid to learn, and is usually taught by other players.

It can also be taught by Gennie Applebottom when someone is hurt in the room.

Each bandaging attempt costs 15 craft GP and requires a bandage (consumed).

Your bonus in crafts.medicine.firstaid not only determines the amount of HP regenerated, but the percentage of the target's total HP which is required for bandaging to be successful. i.e. With a low bonus, you will only be able to bandage yourself/others who are slightly hurt, while someone with a high bonus can succeed on patients in bad shape.

The lower the target's percentage of HP, the harder it is to succeed - and the larger the chance of a TM. As a rough guide, a 250 bonus allows bandaging at ~50% HP.

Bandage details

Bandaging uses strips of cloth which can be produced with the command tear on clothing or other items made of cloth.

  • Only strips made from certain types of cloth are suitable for use as bandages.
    • The description of an appropriate strip of cloth will contain the line: "It is strong enough to bind even the nastiest flesh wounds."
    • The materials suitable for bandages mentioned in help tear are: cotton, batiste, denim, organdy, terry cloth, broadcloth, dotted quirm, pique, twill, batik, corduroy, lawn, seersucker, voile, linen, hessian, canvas, silk and hemp.
    • Clothes made from wool cannot be used as bandages.
    • The exact material(s) an item is made of can be seen with the command appraise.
  • The size and condition of an item determines how many strips can be produced by tearing it - this is not skill-checked.
    • The tear (item) test command shows how many strips will be created without actually tearing the item.
    • The size of an item determines the maximum number of strips that item can yield. This size is directly related to the size of the body parts that the items covers, see the coverage command.
    • If the condition of the item is below perfect then the number of strips obtained is reduced. Note that even items in excellent condition might be a little bit damaged and possible to sew them.
    • The combined weight of the strips produced will be equal to the item that you tore. This means that if an item is damaged, it will not only produce fewer strips, but each strip will also be heavier.
  • Be careful not to tear something you want to keep as you cannot get the item back once it's in pieces!

When attempting to bandage a target, the bandage will be consumed whether the attempt succeeds or fails.

If you keep your strips of cloth in a container identifyed as "medicine bag" or "component pouch" then they will be automatically used to bandage without having to take them out. To make this work, use the command "bandage target". The command "bandage target with bandage" will not work.

Skills used

See also

Related achievements

Bandaging achievements belong to the social category.

External links