Difference between revisions of "Adventuring.health"

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(Ad.he affects how long you can hold your breath underwater)
(Swimming: changing heading, adding more uses)
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==Swimming==
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==Uses==
When [[swimming]], this skill determines the length of time a player can hold their breath underwater before they begin to drown.
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*When [[swimming]], this skill determines the length of time a player can hold their breath underwater before they begin to drown.<!--Chat: No, you can't TM it from this. -->
<!--Chat: No, you can't TM it from this. -->
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*Driving your fist into the sand in the [[Samurai]] dojo uses and can [[TM]] this.
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*Surviving an inhume is rumoured to be able to tm this.{{Research}}
  
 
==Primaries==
 
==Primaries==

Revision as of 15:19, 4 August 2009

Adventuring.health
Short form
Ad.he
Stat dependencies
Con Dex Int Str Wis
4 0 0 1 0
Skill tree
Adventuring
health
All skill trees
Skill in TM wiki

Discworld Skills

Adventuring.health is the skill used to determine how many hit points a player has.


Uses

  • When swimming, this skill determines the length of time a player can hold their breath underwater before they begin to drown.
  • Driving your fist into the sand in the Samurai dojo uses and can TM this.
  • Surviving an inhume is rumoured to be able to tm this.research

Primaries

No groups have this skill as a primary.

See also