Difference between revisions of "Adventuring.health"

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m (Uses: Updated requirements for bag of sand in Dojo)
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*Driving your fist into the sand in the [[Samurai]] dojo uses and can [[TM]] this (takes 200 fighting GP, and requires empty hands with no gloves)
 
*Driving your fist into the sand in the [[Samurai]] dojo uses and can [[TM]] this (takes 200 fighting GP, and requires empty hands with no gloves)
 
*Surviving an inhume is rumoured to be able to tm this.{{Research}}
 
*Surviving an inhume is rumoured to be able to tm this.{{Research}}
 +
*Drinking [[Hp poison|achorion purple]] TMed this in the distant past, but may no longer do so.{{Research}}
  
 
==Primaries==
 
==Primaries==

Revision as of 09:43, 7 December 2015

Adventuring.health
Short form
Ad.he
Stat dependencies
Con Dex Int Str Wis
4 0 0 1 0
Skill tree
Adventuring
health
All skill trees
Skill in TM wiki

Discworld Skills

Adventuring.health is the skill used to determine how many hit points a player has.


Uses

  • When swimming, this skill determines the length of time a player can hold their breath underwater before they begin to drown.
  • Driving your fist into the sand in the Samurai dojo uses and can TM this (takes 200 fighting GP, and requires empty hands with no gloves)
  • Surviving an inhume is rumoured to be able to tm this.research
  • Drinking achorion purple TMed this in the distant past, but may no longer do so.research

Primaries

No groups have this skill as a primary.

See also

TM opportunities

0-50 bonus

Bonus Action taken

51-100 bonus

Bonus Action taken

101-150 bonus

Bonus Action taken
121 drive fist into bucket.

151-200 bonus

Bonus Action taken