Difference between revisions of "Adventuring.health"

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(Swimming: changing heading, adding more uses)
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==See also==
 
==See also==
 
*[[Hit points]]
 
*[[Hit points]]
 +
 +
==TM opportunities==
 +
 +
===0-50 bonus===
 +
 +
{| class="wikitable sortable" border="1"
 +
! Bonus !! Action taken
 +
|}
 +
 +
===51-100 bonus===
 +
 +
{| class="wikitable sortable" border="1"
 +
! Bonus !! Action taken
 +
|}
 +
 +
===101-150 bonus===
 +
 +
{| class="wikitable sortable" border="1"
 +
! Bonus !! Action taken
 +
|}
 +
 +
===151-200 bonus===
 +
 +
{| class="wikitable sortable" border="1"
 +
! Bonus !! Action taken
 +
|}
 +
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 11:31, 28 March 2013

Adventuring.health
Short form
Ad.he
Stat dependencies
Con Dex Int Str Wis
4 0 0 1 0
Skill tree
Adventuring
health
All skill trees
Skill in TM wiki

Discworld Skills

Adventuring.health is the skill used to determine how many hit points a player has.


Uses

  • When swimming, this skill determines the length of time a player can hold their breath underwater before they begin to drown.
  • Driving your fist into the sand in the Samurai dojo uses and can TM this.
  • Surviving an inhume is rumoured to be able to tm this.research

Primaries

No groups have this skill as a primary.

See also

TM opportunities

0-50 bonus

Bonus Action taken

51-100 bonus

Bonus Action taken

101-150 bonus

Bonus Action taken

151-200 bonus

Bonus Action taken