Difference between revisions of "Adventuring.direction"

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(201-250 bonus)
(Add that skill is used for crossbow in Slippery Hollow)
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*Solving the maze near the [[Sandelfon]] high altar in [[Bes Pelargic]]<ref>For Sandelfonians, "enter corridor" and then leave the instructor room.  For others, just "enter corridor".  The maze is painted on the wall.</ref>.
 
*Solving the maze near the [[Sandelfon]] high altar in [[Bes Pelargic]]<ref>For Sandelfonians, "enter corridor" and then leave the instructor room.  For others, just "enter corridor".  The maze is painted on the wall.</ref>.
 
*Solving Agatean Familly missions that require you to change plans of other families.
 
*Solving Agatean Familly missions that require you to change plans of other families.
 +
*Determining the wind direction when firing the crossbow in [[Slippery Hollow]]
  
 
==Primaries==
 
==Primaries==

Revision as of 18:00, 25 January 2017

Adventuring.direction
Short form
Ad.di
Stat dependencies
Con Dex Int Str Wis
0 2 2 0 1
Skill tree
Adventuring
direction
All skill trees
Skill in TM wiki

Discworld Skills

Adventuring.direction is the skill which determines one's ability to orient oneself, and avoid getting lost.

Use

This skill is used for the following aspects:

Primaries

The Klatchian Foreign Legion have this skill as a primary.

Achievements


TM opportunities

0-50 bonus

Bonus Action taken

51-100 bonus

Bonus Action taken

101-150 bonus

Bonus Action taken

151-200 bonus

Bonus Action taken
198 Successful broom flight

201-250 bonus

Bonus Action taken
205 Checking wind direction for archery in Slippery Hollow
219 Just standing in the Medina

251-300 bonus

Bonus Action taken

301-350 bonus

Bonus Action taken

Footnotes

  1. For Sandelfonians, "enter corridor" and then leave the instructor room. For others, just "enter corridor". The maze is painted on the wall.