Difference between revisions of "Adventuring.direction"
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*Solving the maze near the [[Sandelfon]] high altar in [[Bes Pelargic]]<ref>For Sandelfonians, "enter corridor" and then leave the instructor room. For others, just "enter corridor". The maze is painted on the wall.</ref>. | *Solving the maze near the [[Sandelfon]] high altar in [[Bes Pelargic]]<ref>For Sandelfonians, "enter corridor" and then leave the instructor room. For others, just "enter corridor". The maze is painted on the wall.</ref>. | ||
*Solving Agatean Familly missions that require you to change plans of other families. | *Solving Agatean Familly missions that require you to change plans of other families. | ||
+ | *Determining the wind direction when firing the crossbow in [[Slippery Hollow]] | ||
==Primaries== | ==Primaries== |
Revision as of 18:00, 25 January 2017
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direction | ||||||||||||||
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Skill in TM wiki |
Adventuring.direction is the skill which determines one's ability to orient oneself, and avoid getting lost.
Contents
Use
This skill is used for the following aspects:
- Avoiding misflights on a broomstick, and determining the number of slots available on that broomstick.
- Avoiding getting lost in the library of the Illusionary Institute of Learning, the Agatean wizards' courtyard, and in the Shonky Shop.
- Using maps correctly research If this has been marked on a page, it's because there was something that probably isn't known, that the person who edited the page thinks could be found out. Perhaps you could figure this thing out, and be famous evermore. .
- Determining the time of day by looking at the sun or moon.
- Solving the maze near the Sandelfon high altar in Bes Pelargic[1].
- Solving Agatean Familly missions that require you to change plans of other families.
- Determining the wind direction when firing the crossbow in Slippery Hollow
Primaries
The Klatchian Foreign Legion have this skill as a primary.
Achievements
TM opportunities
0-50 bonus
Bonus | Action taken |
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51-100 bonus
Bonus | Action taken |
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101-150 bonus
Bonus | Action taken |
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151-200 bonus
Bonus | Action taken |
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198 | Successful broom flight |
201-250 bonus
Bonus | Action taken |
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205 | Checking wind direction for archery in Slippery Hollow |
219 | Just standing in the Medina |
251-300 bonus
Bonus | Action taken |
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301-350 bonus
Bonus | Action taken |
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Footnotes
- ↑ For Sandelfonians, "enter corridor" and then leave the instructor room. For others, just "enter corridor". The maze is painted on the wall.