Difference between revisions of "Adventuring.direction"

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(TM opportunities)
(confirmed that adv.dir is the skill used to navigate the Shonky Shop)
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This skill is used for the following aspects:
 
This skill is used for the following aspects:
 
*Avoiding misflights on a [[broomstick]], and determining the number of slots available on that [[broomstick]].
 
*Avoiding misflights on a [[broomstick]], and determining the number of slots available on that [[broomstick]].
*Avoiding getting lost in the library of the [[Illusionary Institute of Learning]], the Agatean wizards' courtyard, and possibly in the [[Shonky Shop]].
+
*Avoiding getting lost in the library of the [[Illusionary Institute of Learning]], the Agatean wizards' courtyard, and in the [[Shonky Shop]].
 
*Using [[map (item)|maps]] correctly {{research}}.
 
*Using [[map (item)|maps]] correctly {{research}}.
 
*Determining the time of day by looking at the sun or moon.
 
*Determining the time of day by looking at the sun or moon.

Revision as of 16:03, 6 March 2016

Adventuring.direction
Short form
Ad.di
Stat dependencies
Con Dex Int Str Wis
0 2 2 0 1
Skill tree
Adventuring
direction
All skill trees
Skill in TM wiki

Discworld Skills

Adventuring.direction is the skill which determines one's ability to orient oneself, and avoid getting lost.

Use

This skill is used for the following aspects:

Primaries

The Klatchian Foreign Legion have this skill as a primary.

Achievements


TM opportunities

0-50 bonus

Bonus Action taken

51-100 bonus

Bonus Action taken

101-150 bonus

Bonus Action taken

151-200 bonus

Bonus Action taken
198 Successful broom flight

201-250 bonus

Bonus Action taken
219 Just standing in the Medina

251-300 bonus

Bonus Action taken

301-350 bonus

Bonus Action taken

Footnotes

  1. For Sandelfonians, "enter corridor" and then leave the instructor room. For others, just "enter corridor". The maze is painted on the wall.